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134,368 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Remove DDraw
6 Years Ago
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
6 Years Ago
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
6 Years Ago
Increase graphics quality Lower main camera resolution instead of disabling it completely
6 Years Ago
Merge from voiceprops
6 Years Ago
Unsaved
6 Years Ago
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
6 Years Ago
Enable elevator component Kill lift if it gets admin killed and it has no parent
6 Years Ago
Use InvokeRepeating instead of Update
6 Years Ago
Merge from main
6 Years Ago
Config tweaks
6 Years Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
6 Years Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
6 Years Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
6 Years Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
6 Years Ago
More EAC disabling for spectators
6 Years Ago
Changed demo.splitmegabytes default value to 200 (from 100)
6 Years Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
6 Years Ago
Fixed trails being too thin and jagged on sand (looks bad)
6 Years Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
6 Years Ago
Cleanup
6 Years Ago
cost tweaks
6 Years Ago
reactive target now require a hammer to pickup
6 Years Ago
Fixed some placement and ground watch issues
6 Years Ago
Cleanup
6 Years Ago
Update icon
6 Years Ago
Fixed top section gibs appearing for every piece of the elevator
6 Years Ago
Updated ground watch layer to include deployed
6 Years Ago
Disable update loop on elevator when it's not actively moving
6 Years Ago
Animate lift buttons
6 Years Ago
Better LOD values for elevator buttons
6 Years Ago
Fixed lift cable not animating Added ground watch components to elevator
6 Years Ago
Remove unused parent entity
6 Years Ago
Hopefully fixed thrown explosives getting parented to disabled parents on the client
6 Years Ago
Remove some unused logic
6 Years Ago
Expanded bullet penetration bounds on shaft sides
6 Years Ago
Doubled crush damage
6 Years Ago
File cleanup
6 Years Ago
Merge from main
6 Years Ago
Particle scene
6 Years Ago
Fixed weird splash sub-particle count spikes on rain.
6 Years Ago
Missing mat
6 Years Ago
Clouds cover auroras now + other smaller iterations
6 Years Ago
Fix windmill not rotating to the wind direction
6 Years Ago
Some more stuff for building
6 Years Ago
Fix server build
6 Years Ago
Fix StringPool exception when the manifest lists the same string twice (merging? this warns if there's a possible collision anyway)
6 Years Ago
Disable AnimatorLOD in spectator builds Disable occlusion culling when the render controller initializes
6 Years Ago
Hide spectator from snapshots Disable foliage and decor refresh because they don't get rendered Move the sky so it doesn't render weird
6 Years Ago
Update LODs when rendering CCTV, validate images properly too