reporust_rebootcancel

130,345 Commits over 4,140 Days - 1.31cph!

6 Years Ago
fix missing transform NRE
6 Years Ago
Chassis LOD
6 Years Ago
Fixed an NRE in IOEntityEditor due to an uninitialized array
6 Years Ago
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6 Years Ago
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6 Years Ago
Code review: Add "== this" check with || before EqualNetID check
6 Years Ago
Code review: Call SetParent before calling Spawn
6 Years Ago
Code review: Add null check on created
6 Years Ago
Code review: André says "UnityEvent uses reflection and is slow as balls. Better to get rid." Changed the generic TriggerStay to CarGarageTiggerStay which specifically calls a ModularCarGarage method directly.
6 Years Ago
Code review: Add entity creation null check.
6 Years Ago
Line endings
6 Years Ago
Code review: Move IsNull from CollectionEx to ObjectEx
6 Years Ago
Storage module now fully functional + manifest rebuild again
6 Years Ago
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6 Years Ago
Put prevent building chassis colliders back on the correct Prevent Building layer
6 Years Ago
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6 Years Ago
More
6 Years Ago
Var rename
6 Years Ago
Module editor null check
6 Years Ago
Add storage component to storage module + manifest rebuild
6 Years Ago
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6 Years Ago
more
6 Years Ago
module panel health setup
6 Years Ago
Removed storage system from flatbed modules
6 Years Ago
Set up 2module_passengers entity
6 Years Ago
Increase fuel tank health
6 Years Ago
Added items and placeholder icons for 1module storage and 2module passenger
6 Years Ago
wip collider stuff
6 Years Ago
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6 Years Ago
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6 Years Ago
Merge new_commands
6 Years Ago
Codegen
6 Years Ago
Merge from main
6 Years Ago
Backup
6 Years Ago
Go back to old activePlayerList behaviour with ListHashSet
6 Years Ago
merge from sam_pickup_fix
6 Years Ago
Fix for mismatched profile marker
6 Years Ago
[D11] + Bunch of building and building core LOD tweaks/fixes
6 Years Ago
Fix for crash closing locker inventory UI (#2833)
6 Years Ago
SceneLOD - disable SLOD segment renderer when completely out of view (and fixed debug draw)
6 Years Ago
SceneToPrefab - don't update terrain if there's no terrain
6 Years Ago
[D11] Bandit Town, Airfield and Harbor 2 SLOD fixes.
6 Years Ago
Hitbox setup.
6 Years Ago
[D11] SLOD issue fix. Excludes Harbor 2.
6 Years Ago
[D11] + Missing Rationbow LOD tweaked
6 Years Ago
[D11] [Art] [#3316] Power cables rendering and hanging from powerlines
6 Years Ago
[D11] SLOD Changes
6 Years Ago
[D11] Lowered amount of grass planes for each model and added further LOD meshes with less planes each version to lower overdraw
6 Years Ago
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