134,338 Commits over 4,444 Days - 1.26cph!
Fixed serialization issue with camera script
Update fence collider layer
Tweaked prevent building volume to stop blocking wire tool access
Add a hurt trigger to the bottom of the lift to kill any players that get stuck under it
Lift mesh is now marked as wood so it uses correct hit effects
Fix editor scene error when selecting an IOEntity with a null output array
Remove topFloor bool from save data, use a flag instead
Fixed a couple of cleanup issues
Shrink the wounded/sleeping collider a little more
Only refresh the player's collider size every 250ms (performance, no serious need to do it more often)
Fixed protection type on elevator so it can take damage
Collider size is now refreshed on bots as well as real players
Fixed dodgy collider in doorway between recycler and main building at airfield
Snow/Rain/Lightning/Aurora groups
Cleaned up temp file clutter
Some renames for naming consistency
Fixed Secretlabs chair gib errors
subtracting
54455 - multiple issues, merge to experimental once fixed
Merge from SecretLabChair
Prevent building layer fix
Fixed some lod/culling issues on the cables
Elevator will now adjust the lift position if a piece of the elevator shaft is removed that causes the lift position to become invalid
Prevent "Look rotation viewing vector is zero" complaints from hot air balloon, minicopter, scrap transport helicopter
Fixed incorrect parenting on oversized button colliders
Update neighbouring elevator states when an elevator piece is killed/picked up
Fixed some neighbour detection edge cases
Fixed elevator IO name not displaying
Fixed invisible barrier across airfield rear door
Merge from PlayerColliderMod -> Main
Fixed being able to pickup an entity without a hammer even if require hammer is enabled
Merge DestroyableRoadsigns -> Main
Merge MoreGeneralBugFixes -> Main
Fixed loot barrel gibs not using the correct material
Merge OilRigBoats -> Main