128,137 Commits over 4,109 Days - 1.30cph!
Defined mount points and storage on modules, plus refactored a bit to a better module class system
Just moving module scripts into their own folder
All modules have appropriate module entity scripts
Basic framework for engine, seating, and storage vehicle modules.
Large rock formation test
Enabled instancing on a load of materials + tools
clientIOLine now isDynamic by default
airfield monument setup
IOEntityEditor compile issues and NRE fixes
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[D11][UI][#2648] Fix for auto equip ignoring food and larger medkits in health mode, fixed non held items been ignored as last used item
[D11] speculative fix for 228
Ignite/extinguish basics and rates, flags.
Added temp interaction menu options to ignite and extinguish to make it easier to test.
[D11] Changes boat audio to be UI sounds
PerformanceText no longer updates when nothing changed (avoids GC)
PerformanceText always prints GC counter for one second after GC runs (plus exclamation mark if it's an emergency GC)
Simplified "perf" convar (1=FPS, 2=frame time, 3=memory, 4=everything)
Workaround for job system hang. Shouldn't have been waiting on unfinished jobs here anyway. Also fixed a logic error in the instancing MaterialConfig stuff.
merge from IOentity_connections
[D11] [Audio] Adds range on sfx
[D11] [Audio] Adds range to cloned sfx
[D11][UI]][#2644] Fixed issue where respawn screen would remain on screen after respawn. Removed getcomponent calls in selectable navigation
[D11] [Audio] Proper SoundDef re-use.
procedural cliffs v3 backup
[D11][DTLS] Pass kick message on to client. Fixed some double-disconnection warnings.
[D11] [UI] Fixed server favourite/unfavourite. Fixed missing translation in favourite popups.
IL2CPP server Steam upload files
[D11] [UI] Error popup when retrieving xbox profile now translates and displays error message correctly.
[D11] [UI] Set default state of staff credits page to disabled.
[D11] [UI] Fixed staff credits collapsing on themselves.
[D11][#2643] Re-added consume event to largemedkit
[D11] [UI] Fixed visual issues with Pie Radial Menus. Removed obsolete building context animators/animation data.
Merge transform.SetPositionAndRotation changes.
Adjusted overbright swamp atmosphere volumes during night time
[D11][#1729] Fixed crash when forced back to the splash screen
[D11] Compensate for non-default parent scale when spawning an object from PrefabList.
[D11] [UI] Find/Join server fixes for favouriting/loss of focus selection when switching tabs.