127,701 Commits over 4,109 Days - 1.29cph!
Fixed Diesel_Collectable prefab ID
[D11][OPTIMIZATION] Varius async raycasts enabled
Added per-layer metallic property to terrain shader
Integrated metallic to terrain fetch
Updated terrain sampler SF and related shaders
[D11] merge in newer non-st trees (introduces ASE dependency but will add that next)
Put export panel back together
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps
Generated new terrrain texture layer arrays
Updated terrain sampler SF to match atlas changes
Updated terrain shader; cleaned up deprecated material properties
Deleted another deprecated shader
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
Disabled mesh compression on all remaining models
Changed player settings vertex compression mask to include everything
Disabled mesh compression and read/write on all excavator-related models
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
reduced building block size
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
Removed Ocean topology from excavator
Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
RustWrapper
Buttons can auto-resize to text
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
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ColorEx/VectorEx additions
Fix for server NGSS_Directional error
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
Excavator now harvests metal ore and not metal fragments
Fixed train wagon b missing mats
Fixed minecart missing mats
Centralised UI styles system
Scene backup.
Some prefab & mat fixes.
Fixed water volume popping out of terrain with the new blend map
merge from giant_excavator_monument/excavator_fixes