116,457 Commits over 3,987 Days - 1.22cph!
Added vertex occlusion (vaalpha) control to core/foliage
added animations for holding the flare while its lit
Potential fix for false culling negatives at certain resolutions
Douglas fir progress / 3 new tree variants
flare viewmodel with new hand rig
Culling.env convar update
Fixed ladder hatch culling bounds
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
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fixed clipping on flashlight attack animations
Adjusted navmesh obstacles on foundations and high walls.
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Fixed fog not always being disabled in caves
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Updated asset bundle splits
Downed (wounded) players no player block movement
crossbow can accept flashlight
tonnes of asset labels
manifest
missing icons
added examine/admire key
added examine gametip
Spinner wheel sound bugfixes
compile fix
added handheld flashlight
fixed invisible flashlight beams
fixed invisible laser beam beam
Loads more deployable sounds
added door garland (free w/ window garland steam item)
updated game tips to tell people to place cupboards
updated game tips to tell people to fill up cupboards
bugfixes for buildings changing and upkeep time vital info not changing
flashlight viewmodel / worldmodel prefabs and sounds
Door frame decor / moved pivot up by 1m
merge upkeep notify into main
protocol++
increased miner hat light size
added notifications on hud for building decay