116,408 Commits over 3,987 Days - 1.22cph!
Some more quarry / survey charge loot table updates
Removed survey charge from loot table
Merged in quarry fixes
Network++
majority of upkeep completed
Refinery stairs fix (Hapis)
Lots of new on/off/ignite/extinguish sounds for deployables
Lots of new active/burning loops for deployables
Open/close sounds for a few deployables
New sounds for searchlight movement
Fixed hiz downscale causing some false negatives
Added hiz downscale path for odd sized mips
Added min velocity to reprojection clip for stability
More work on AI behaviour.
Mining quarry_a added additional prevent bulding volume
junkyard - tweaks to container bridge walls
Mining quarries polish and tweaks / added more prevent building volumes
Log error when baking terrain heightmap while the terrain is on the wrong layer
Fixed Barren startup error
Updated road physic material
Changed health of 1/3 wall to same as other walls
Trees are now culling occludees
Increased culling grid granularity to 100m
Larger prevent build volume at tunnel entrance / exit (Hapis)
Quarry cave exploit fix (Hapis)
Slightly less loot at Refinery (Hapis)
Site A tunnel floor fix (Hapis)
Mining quarry_a dressing and overgrowth / fixed watchtowers overalpping with bus stops
Facepunch.Steamworks v0.7
Renamed Loot Box to Gambling Box
Subtracted animal ai changes from main
Subtracted new animal ai from main
Mining quarry c tweaks and fixes
Mining quarry b overgrowth and dressing
Added shell protection to 1/2 and 1/3 walls
Merge from building_system_3.1
Makeshift Hazmat suit art
BuildingProximity checks building privilege on all blocks we're connecting to (in addition to distances to blocks we aren't connecting to)
More on animal behaviour.
Fix compile error on server.
Misc fixes and improvements in NPC behaviour.