116,400 Commits over 3,987 Days - 1.22cph!
Mining quarry tweaked LOD distances / object position fixes / rock tinting / scene2prefab
junkyard - cant jump on top of container bridge
Merged from animal behaviour branch.
Better deaggro behaviour in animals.
Fixed roofs having ridiculous stability
Fixed half height walls providing better stability than full height walls
Improved the way overlapping building privileges are handled
Quarry rocks LOD/COL/prefabs
Watchtower_a LOD/COL/prefabs
junkyard viewing platform now available
Stricter bed placement - half height wall exploit
Some more ai behaviour improvement.
Fixed meshlod culling sphere bounds
Improve road intersection blending
More ai behaviour tweaks.
Some more tweaks to ai behaviour.
New animal behaviour applied to all animals.
Merge culling fixes and optimizations
Fixed sync issue + updated API
Added fast native path for apply visibility; needs cleanup
Updated native Renderer plugin
Some building privilege changes
hide quickcraft when looting
Only spawn one of each type of quarry
Fixed half height wall placeholder mesh
Fixed low (1/3) wall not checking prevent building volumes
Subtracting
24259 (various regressions)
Import normals on half wall colliders
Building privilege distance checks use exact distance from entity bounds
Additional deploy volumes on wall and floor pieces
Updated Hapis roads to use asphalt
couple of fixes - junkyard
Updated barricade prevent building volumes to be identical to their damage volumes