108,320 Commits over 3,867 Days - 1.17cph!
Fixed warning in standard terrain shader gui
Added back base normal override along with vertical flip toggle (terrainpaint) for testing
Cleaned up legacy terrain stuff; created one for Petur that plays ball with existing terrain extensions
NPC steering is now two dimensional.
deploy / fire / holster animations for the pump shotgun.
Item splitter ui
Fixed buttons highlighting when not mouse over
Fixed blueprints initial order/info
Brought back glossy env to terrain shaders; in b21 env cubes are now correctly assigned to terrains
Reverted back to detail normals; blending with terrain normal needs work
Added custom terrain shader inspector to overcome what seems to be a b21 bug: lack of real-time updates
Fixed d3d9 compilation errors in water shader
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
Merged changes from main.
SelectedItem panel hide/show
Right dragging drags one from stack
Middle dragging drags half from stack
Fixed player eye position not always updating
Fixed not stopping looting when moving away
Fixed items being lost by moving into non existant slots
Added loot panel
Fixed god rays being invisible
Chat working
Steam Avatar icons
Animal death logs now include biome and topology.
Animals once again spawn in every biome.
Reduced chicken spawn chance.
Animals now only spawn in the temperate biome.
Adding a new roof shingle texture, stone shingles this time
Phrase updates
Blueprint/Craft UI
Fixed torch issues (being in unlit position when lit)
Added lit torch deploy animation
Time of Day update to 3.0.0 prerelease 6
player preview
item selection
selected item info
item commands
item icon shader
Never strip TOD PP shaders
Added generic uGUI graph class
Converted FPS graph to uGUI
Building skin Tier1 meshes/textures/materials/prefabs
EntityComponents can contain RPCs
Drag and Drop progress
tweaked some 3rd player animations for the rifle.
added some new pump action shotgun animations
Terrain concept tile updates, and files for underwater stuff.
Updated standard assets to b21
Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
Removed unused code from system info
Fixed decor ordering being ambiguous for bushes
Protocol++
Switched system info mono section to direct calls
Fixed white terrain on dev
Updated shaders to integrate better with b21 changes
Fixed issues with torch 3rd person anims/effects not working properly (player controller)