branchrust_reboot/main/naval_updatecancel
1,241 Commits over 275 Days - 0.19cph!
merge from naval_update/deep_sea
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
scientist_boat_ai -> naval_update
Added and Setup Naval Improvised Plank GIBS
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
fixed floating mesh decal on ghostship C/D back gate
seaweed decal - removed decal layer 0
adjusted some materials to receive it on layer 1
Smoother transition walking into the ship's bridge room
Fixcars admin command now fuels up boat engines
Wider collision gap around the ghost ship mast ladder spot
Removed mesh from cannon gib that was not a gib and had no backfaces
Fixed boat ladder pickup giving a regular ladder
Merge from floating_cities
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat
Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
Merge from foliage_instancing_islands
Disable tutorial spawns on both possible deep sea sides
More Terrainmeta switchover tweaks
main -> naval_update (BREAKING)
Draw general editor prefs in Rust Editor
merge disable_deepsea_pref
Applied correct materials to both the boat building platform and station.
Sail gibs fix "Sail gibs need changing"
merge from naval_update/island_scenes
merge from naval_update/deep_sea
nuked the broken glass bits left
improved the climbability of the nets into the bridge of the ships
Unsaved terrain prefab id's
Finally fixed snow material showing on deep sea island (for real this time, promise)
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
Move tutorial islands further away from deep sea (only cover half of the map edge)
Fixed constant NRE's and profiler errors in WaterCamera
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
Merge from floating_cities
Update icon of boat stairs block
Don't spawn tutorial islands in the deep sea
Storage room environment volumes on ghost ships is now brighter
Raised scattered paper meshes to eliminate zfight on them
Removed flickering glass decals from ghost_ships
Fixed shifting cover prefab on ghost_ship_b
nets ladder volume placement polish
Fixed incorrect materials on LOD1/2 of ghost ship C