branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

4 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
4 Months Ago
Fixed mount animation playing when swapping weapons while mounted
4 Months Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
4 Months Ago
Fix CullingVolume LodGroup warning
4 Months Ago
Match LOD settings on new scientist outfit
4 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
4 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
4 Months Ago
GPU crash fix, NaN check in cloud raymarch
4 Months Ago
Merge from boat_building
4 Months Ago
Add validation between lighting the fuse and firing the cannon.
4 Months Ago
merge from islands to naval
4 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
4 Months Ago
merge from blueprint_viewmodel
4 Months Ago
merge from blueprint_viewmodel
4 Months Ago
merge from deep_sea
4 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
4 Months Ago
Fixing skinning for ammo box on 50 cal single rig
4 Months Ago
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4 Months Ago
merge from main
4 Months Ago
Merge from naval_missions
4 Months Ago
merge from deep_sea
4 Months Ago
Merge from naval_missions
4 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
4 Months Ago
Fixing skinning for 50 cal right rig
4 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
4 Months Ago
Merge from main
4 Months Ago
Fix "look rotation vector is zero" error spam
4 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
4 Months Ago
Fixing 50 cal front left mesh vertex offset
4 Months Ago
Fix naval scientist corpse using normal scientist skin
4 Months Ago
merge from boat_building
4 Months Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
4 Months Ago
Merge from foliage_instancing_islands
4 Months Ago
Manifest
4 Months Ago
Codegen
4 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
4 Months Ago
Layer change on small ramp to work with projectiles
4 Months Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
4 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
4 Months Ago
Correct serialized terrain size on island prefabs
4 Months Ago
Removed a log
4 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
4 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
4 Months Ago
Also delete some duplicate textures
4 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
4 Months Ago
merge from naval_update/deep_sea
4 Months Ago
rhib_fixes -> naval_update