branchrust_reboot/main/naval_updatecancel

1,241 Commits over 275 Days - 0.19cph!

59 Days Ago
merge from naval_update/deep_sea
59 Days Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
59 Days Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
59 Days Ago
scientist_boat_ai -> naval_update
59 Days Ago
scientist_boat_ai -> naval_update
59 Days Ago
scientist_boat_ai -> naval_update
59 Days Ago
Added and Setup Naval Improvised Plank GIBS
59 Days Ago
Disable automatic creation of plugin helper object at runtime that's not used outside of editor
59 Days Ago
fixed floating mesh decal on ghostship C/D back gate
59 Days Ago
seaweed decal - removed decal layer 0 adjusted some materials to receive it on layer 1
59 Days Ago
Smoother transition walking into the ship's bridge room
59 Days Ago
Fixcars admin command now fuels up boat engines
59 Days Ago
Wider collision gap around the ghost ship mast ladder spot
59 Days Ago
Removed mesh from cannon gib that was not a gib and had no backfaces
59 Days Ago
Fixed boat ladder pickup giving a regular ladder
59 Days Ago
Merge from floating_cities
59 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
59 Days Ago
Merge from foliage_instancing_islands
60 Days Ago
Disable tutorial spawns on both possible deep sea sides
60 Days Ago
More Terrainmeta switchover tweaks
60 Days Ago
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60 Days Ago
Manifest Codegen
60 Days Ago
merge from deep_sea
60 Days Ago
main -> naval_update (BREAKING)
60 Days Ago
Draw general editor prefs in Rust Editor
2 Months Ago
merge disable_deepsea_pref
2 Months Ago
Applied correct materials to both the boat building platform and station.
2 Months Ago
Sail gibs fix "Sail gibs need changing"
2 Months Ago
merge from naval_update/island_scenes
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
2 Months Ago
Unsaved terrain prefab id's
2 Months Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
2 Months Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
2 Months Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
2 Months Ago
Fixed constant NRE's and profiler errors in WaterCamera
2 Months Ago
Merge from island_scenes
2 Months Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
2 Months Ago
Merge from floating_cities
2 Months Ago
Update icon of boat stairs block
2 Months Ago
Don't spawn tutorial islands in the deep sea
2 Months Ago
Merge from boat_building
2 Months Ago
Fix TerrainMeta NRE
2 Months Ago
Merge from boat_building
2 Months Ago
Storage room environment volumes on ghost ships is now brighter
2 Months Ago
Raised scattered paper meshes to eliminate zfight on them
2 Months Ago
Removed flickering glass decals from ghost_ships
2 Months Ago
Fixed shifting cover prefab on ghost_ship_b
2 Months Ago
nets ladder volume placement polish
2 Months Ago
Fixed incorrect materials on LOD1/2 of ghost ship C