branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

11 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
11 Months Ago
Fixed mount animation playing when swapping weapons while mounted
11 Months Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
11 Months Ago
Fix CullingVolume LodGroup warning
11 Months Ago
Match LOD settings on new scientist outfit
11 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
11 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
11 Months Ago
GPU crash fix, NaN check in cloud raymarch
11 Months Ago
Merge from boat_building
11 Months Ago
Add validation between lighting the fuse and firing the cannon.
11 Months Ago
merge from islands to naval
11 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
11 Months Ago
merge from blueprint_viewmodel
11 Months Ago
merge from blueprint_viewmodel
11 Months Ago
merge from deep_sea
11 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
11 Months Ago
Fixing skinning for ammo box on 50 cal single rig
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
Merge from naval_missions
11 Months Ago
merge from deep_sea
11 Months Ago
Merge from naval_missions
11 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
11 Months Ago
Fixing skinning for 50 cal right rig
11 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
11 Months Ago
Merge from main
11 Months Ago
Fix "look rotation vector is zero" error spam
11 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
11 Months Ago
Fixing 50 cal front left mesh vertex offset
11 Months Ago
Fix naval scientist corpse using normal scientist skin
11 Months Ago
merge from boat_building
11 Months Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
11 Months Ago
Merge from foliage_instancing_islands
11 Months Ago
Manifest
11 Months Ago
Codegen
11 Months Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
11 Months Ago
Layer change on small ramp to work with projectiles
11 Months Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
11 Months Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
11 Months Ago
Correct serialized terrain size on island prefabs
11 Months Ago
Removed a log
11 Months Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
11 Months Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
11 Months Ago
Also delete some duplicate textures
11 Months Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
11 Months Ago
merge from naval_update/deep_sea
11 Months Ago
rhib_fixes -> naval_update