branchrust_reboot/main/naval_updatecancel
1,632 Commits over 337 Days - 0.20cph!
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
Fixed mount animation playing when swapping weapons while mounted
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
Fix CullingVolume LodGroup warning
Match LOD settings on new scientist outfit
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
FIxed the sail deploy guide test not taking into account the players custom rotation
GPU crash fix, NaN check in cloud raymarch
Add validation between lighting the fuse and firing the cannon.
merge from islands to naval
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
merge from blueprint_viewmodel
merge from blueprint_viewmodel
Fix deploy animations not working
- Add the same fix to turn on / turn off and set hold type
Fixing skinning for ammo box on 50 cal single rig
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Merge from naval_missions
Merge from naval_missions
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
Fixing skinning for 50 cal right rig
Set all ghost ship lights to important, trying to fix the flickering shadows
Fix "look rotation vector is zero" error spam
Fix NRE's in demo mode causing weather to get stuck in stormy
Fixing 50 cal front left mesh vertex offset
Fix naval scientist corpse using normal scientist skin
Renamed boat planner to Boat Building Plan
Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
Merge from foliage_instancing_islands
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
Layer change on small ramp to work with projectiles
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
EntityParentSettings now runs when spawning an object via convar command
Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
Correct serialized terrain size on island prefabs
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
Fixed NRE when spawning VM's in deep sea after an hour of server uptime
Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
Also delete some duplicate textures
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component
Fixed sail guide scale
Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
merge from naval_update/deep_sea
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area
- Fixed weird piloted by ai bug when loading PT Boat
- Lowered reload time from 15.3 to 15 seconds
merge from naval_update/deep_sea
rhib_fixes -> naval_update