branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
3 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
3 Months Ago
Reduce SailPositionInfluence
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Reduce EnginePositionInfluences from 0.1 to 0.05, making engine position have less of an impact on boat handling
3 Months Ago
Rotate default placement of engines by 180 degrees so you can see the lights and fuel storage by default.
3 Months Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
3 Months Ago
Merge from main
3 Months Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
3 Months Ago
merge from main
3 Months Ago
Profiling PlayerBoatSounds
3 Months Ago
merge from main
3 Months Ago
Merge from naval_missions
3 Months Ago
Also allow concrete, sandbags and stone barricade in the deep sea
3 Months Ago
Merge from boat_health
3 Months Ago
Fixed magnet crane not marked as Can Sleep (I swear I did this last week)
3 Months Ago
Merge from main
3 Months Ago
Early return from the DroppedItem underwater check if the attached rigidbody is sleeping (it's unlikely to change submerged state while sleeping)
3 Months Ago
Removed Vis.Entities from the artificial light and temperature calculations for growables, now queries a Grid of light and temperature sources These paths are now completely physics free
3 Months Ago
Merge from relationship_optim
3 Months Ago
Merge from botcollider_optim
3 Months Ago
Fixed deepsea billboards not killed as expected when the deep sea closes, caused by server restarts when the deep sea is open
3 Months Ago
Fix scientists fsms being added to client budget queue in editor
3 Months Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
3 Months Ago
Re-enable scientists on deep sea islands
3 Months Ago
Make sleeping component server only
3 Months Ago
reduced packed blend mask resolution.
3 Months Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
3 Months Ago
Readd new scientists to oilrigs
3 Months Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
3 Months Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
3 Months Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
3 Months Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
3 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
3 Months Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
3 Months Ago
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3 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
3 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
3 Months Ago
Allow wooden barricades in the deep sea
3 Months Ago
Boat building UI toggles its canvas when not visible
3 Months Ago
merge from main
3 Months Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
3 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
3 Months Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
3 Months Ago
Merge from farm_plant_respawn_fix
3 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
3 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
3 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
3 Months Ago
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3 Months Ago
Fix new scientists having visible healthbar unlike old ones