branchrust_reboot/main/naval_updatecancel

1,580 Commits over 337 Days - 0.20cph!

7 Months Ago
Fix scientists fsms being added to client budget queue in editor
7 Months Ago
Fix compile error when compiling with neither SERVER or CLIENT in mounted weapon
7 Months Ago
Re-enable scientists on deep sea islands
7 Months Ago
Make sleeping component server only
7 Months Ago
reduced packed blend mask resolution.
7 Months Ago
Hook new scientists to AIzones so that they go to sleep when no player is around
7 Months Ago
Readd new scientists to oilrigs
7 Months Ago
Don't do any processing for UpdateReputations if the player's reputation state hasn't changed
7 Months Ago
Readd nextPlayerCheck to JunkpileWater, we don't need to be running this check every frame on every junkpile
7 Months Ago
Adjust TOD headless check to work via compiler defines, it seems liike cameras are still present on the server (although not doing anything) so it thought it was running on the client Should save 0.1ms a frame
7 Months Ago
Marked FishSwarm as client only, was profiling as 0ms but it was still running a coroutine so might as well nuke it on the server
7 Months Ago
Show an error toast when trying to deploy & edit a boat that has been recently damaged.
7 Months Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
7 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
7 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
7 Months Ago
Allow wooden barricades in the deep sea
7 Months Ago
Boat building UI toggles its canvas when not visible
7 Months Ago
merge from main
7 Months Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
7 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
7 Months Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
7 Months Ago
Merge from farm_plant_respawn_fix
7 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
7 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
7 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
7 Months Ago
Fix new scientists having visible healthbar unlike old ones
7 Months Ago
Codegen (ResetStaticFields stuff)
7 Months Ago
merge from deepsea_physicsbounds
7 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
7 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
7 Months Ago
merge from deepsea_portalloading_fix
7 Months Ago
RHIB and PT boat loot pass 3
7 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
7 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
7 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
7 Months Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
7 Months Ago
Cherry pick fix for low fps cannon reloads on other players
7 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
7 Months Ago
Extra MoutedWeapon profiling
7 Months Ago
Added log to help debugging the deepsea portal teleport position issue
7 Months Ago
Prevent createdeepsea from running if deepsea.enabled is false
7 Months Ago
merge from fixedupdate_cleanup
7 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
7 Months Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
7 Months Ago
Add null checks to various places in PlayerBoatSounds.
7 Months Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
7 Months Ago
merge from deepsea_leak_fix
7 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
7 Months Ago
merge from deepsea_disabled_fix
7 Months Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)