branchrust_reboot/main/naval_updatecancel

589 Commits over 245 Days - 0.10cph!

47 Days Ago
Merge from boat_building
47 Days Ago
Merge from boat_building
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
Codegen
47 Days Ago
merge from naval_update/deep_sea
47 Days Ago
merge from naval_update/floating_cities
47 Days Ago
Merge from ai_scientist_iteration
47 Days Ago
PT_Boat -> naval_update
47 Days Ago
ClientIOLineEditor server compile fix
47 Days Ago
Codegen
47 Days Ago
merge from main (needs codegen)
48 Days Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
48 Days Ago
moved the static doors out of doors category in the ghostship variant art prefabs
48 Days Ago
Codegen
48 Days Ago
merge from main
48 Days Ago
merge client_io_standalone_lines to naval_update
48 Days Ago
merge from main
49 Days Ago
Merge from main
49 Days Ago
merge strip_ghostship_renderbatch to naval_update
49 Days Ago
merge from main
52 Days Ago
merge dynamic_environment_volumes to naval_update
52 Days Ago
merge ghost ship variants to naval_update
52 Days Ago
merge to naval_update
52 Days Ago
merge ghostship_timeouts to naval_update
52 Days Ago
merge dynamic_environment_volumes to naval_update
52 Days Ago
merge from main
53 Days Ago
replaced the two doors in the ghost ship loot room for static doors
53 Days Ago
merge ghostship_timeouts fix to naval_update
53 Days Ago
merge ghost_ship_bugfixes to naval_update
53 Days Ago
merge ghostship_bug_fixes to naval_update
53 Days Ago
fixed undefined surface type of corrugated sheets prefabs as well as an incorrect box collider
53 Days Ago
merge from naval_update/deep_sea
54 Days Ago
Merge from main
54 Days Ago
merge main into naval_update again
54 Days Ago
main -> naval_update
54 Days Ago
Updated Spinning Radar Prop Textures
55 Days Ago
Merge from boat_building
55 Days Ago
Merge from main
55 Days Ago
merge from main
55 Days Ago
merge from main
55 Days Ago
trawler_A some zfight improvement among mesh decals
55 Days Ago
scanned and removed props onboard the ghost ship variants that had rendererBatch script still on
55 Days Ago
Fixed a bunch of colliders having wrong import options and some extraneous scripts referencing LODs instead of cols
55 Days Ago
reverted some overrides to the ghost ship art prefab as they were fixed on the source/nested prefabs
55 Days Ago
merge from ghostships
56 Days Ago
removed recycle script on fish piles particle set long distance LODs on ghost ship to not cull
56 Days Ago
Merge from main
57 Days Ago
Merge from main
59 Days Ago
merge from main -> naval_update
59 Days Ago
fixed compile from CoACD