branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

3 Months Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
3 Months Ago
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3 Months Ago
merge from boat_optim
3 Months Ago
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3 Months Ago
Fixed some pool leaks in DeepSeaManager, ItemModProjectileRagdoll and ScentEmission
3 Months Ago
Fixed delay when first opening a ramp after entering network range if that ramp was in it's closed state
3 Months Ago
Improved the island appearance on the map, just gradient from sand to grass based on terrain height Better than greyscale, not quite as good as the mainland
3 Months Ago
Possible fix for all boat blocks showing splash fx in builds (should only show when their edge is unobstructed and in the water)
3 Months Ago
Fixed GrowableGenetics and UpdateResourcePings pool leaks
3 Months Ago
Fixed boogie board LOD not marked as dynamic
3 Months Ago
Fixed every impact fx in the deep sea being sand
3 Months Ago
Merge from oven_optim
3 Months Ago
Merge from main
3 Months Ago
Ruins B crate spawn fixes.
3 Months Ago
Fixed some ore floaters on 2 and 3.
3 Months Ago
Fixed a couple of overlapping spawns on 4. S2P
3 Months Ago
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3 Months Ago
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3 Months Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
3 Months Ago
Only show the deep sea toggle map button if the deep sea is open
3 Months Ago
Fixed PatrolHelicopter.UpdateEffects NRE when entering/leaving deep sea with patrol heli active
3 Months Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
3 Months Ago
Flagged steering wheel lock model and effects as dynamic
3 Months Ago
Make cooking tests editor only for now
3 Months Ago
Industrial NRE checks
3 Months Ago
Basic cooking tests, checks smelting ore and cooking food on all ovens
3 Months Ago
Fixed tutorial island error
3 Months Ago
Set patrol heli global network group to main island, so you can't see or hear it from the deep sea
3 Months Ago
merge from main
3 Months Ago
Merge from steering_wheel_lock_model
3 Months Ago
updated parenting volume mesh of ghost ships added individual volumes in select locations on top of buoys and cranes
3 Months Ago
Reduce max velocity calculation intervals
3 Months Ago
Fix another Big Wheel NRE that could happen when the deep sea wipes
3 Months Ago
Anchors can now be deployed over low walls, barriers, cannon walls and window frames
3 Months Ago
Added GetMaterialAtPosition to MeshTerrainRoot, hooked up to evaluate when a position is in the deep sea This solves footstep sounds and impact fx on the deep sea islands not working as expected Had to emulate the SetupSplatLookup process from TerrainSplatMap This will be skipped on the server as MeshTerrainRoot is an IClientComponent, which I believe should be fine since we largely use this for fx S2P all islands
3 Months Ago
Fixed GroundWatch not working on small ramps
3 Months Ago
Removed deep sea portal avoidance code in cargo egressing logic, not needed
3 Months Ago
Patrol heli uses GetRandomPointOffshore to randomise its start position, avoids the deep sea Patrol heli cant target players in the deep sea
3 Months Ago
Fixed TerrainMeta.GetRandomPointOffshore not avoiding the deep sea and deep sea portal as expected
3 Months Ago
Fixed deep sea stuck in busy state if server restarted when its closing or opening
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from naval_update/industrial_optim
3 Months Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
3 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
3 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
3 Months Ago
Kill deep sea if water system is null
3 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
3 Months Ago
Formatting