branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

11 Months Ago
Codegen (ResetStaticFields stuff)
11 Months Ago
merge from deepsea_physicsbounds
11 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
11 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
11 Months Ago
merge from deepsea_portalloading_fix
11 Months Ago
RHIB and PT boat loot pass 3
11 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
11 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
11 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
11 Months Ago
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11 Months Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
11 Months Ago
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11 Months Ago
Cherry pick fix for low fps cannon reloads on other players
11 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
11 Months Ago
Extra MoutedWeapon profiling
11 Months Ago
Added log to help debugging the deepsea portal teleport position issue
11 Months Ago
Prevent createdeepsea from running if deepsea.enabled is false
11 Months Ago
merge from fixedupdate_cleanup
11 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
11 Months Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
11 Months Ago
Add null checks to various places in PlayerBoatSounds.
11 Months Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
11 Months Ago
merge from deepsea_leak_fix
11 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
11 Months Ago
merge from deepsea_disabled_fix
11 Months Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
11 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
11 Months Ago
Merge from revert_oildrig_scientists
11 Months Ago
Convared the distance within players wake up boat scientist AI
11 Months Ago
ai.npc_spawn_on_deep_sea_islands default to false
11 Months Ago
Fixing cannon mesh loops
11 Months Ago
increased culling distance of recycler
11 Months Ago
cannonball explosion sounds and flight loop
11 Months Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
11 Months Ago
Cherrypick 50cal fixes
11 Months Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
11 Months Ago
merge from naval_update/islands_navmesh_fix
11 Months Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
11 Months Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
11 Months Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
11 Months Ago
Sail lod FIX
11 Months Ago
Added oil barrels to docks.
11 Months Ago
mission rewards
11 Months Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
11 Months Ago
Fix unset storage container in RHIB.DeepSea
11 Months Ago
Fixed scientist NRE on docks.
11 Months Ago
turret_fixes -> naval_update
11 Months Ago
Merge from convar_to_disabled_npcs_on_islands
11 Months Ago
Fixed a couple of dupe spawns on island 3
11 Months Ago
merge from naval_update/boatAI_sync_optims