branchrust_reboot/main/naval_updatecancel
589 Commits over 245 Days - 0.10cph!
Merge from naval_missions
wrap custom coacd editor in defines
merge from /main/coACD
- adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
Disable my test scene loading in craggy
Merge from scientist_rhib
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
merge from naval_update/deep_sea
merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
merge compile error fixes to naval update
merge from fix_burst_compiler_errors to naval_update
merge from deep_sea -> naval_update
merge from main -> naval_update
merge from ghostship again
merge from naval_update/ghost_ships
Deleted Old Ship Spinning Radar Blockout Models
Added Ship Spinning Radar Prop Model and Textures
Setup Ship Spinning Radar Prop Materials, Prefabs, LODS and Colliders
Cleanup old Scientist RHIB Files
Ensure collider is readable
rhib_scientist -> naval_update
scientist_rhib -> naval_update
basic lootspawns for ghost ships, currently setup after the water junkpile way
Adding some seaweed to anchor, hanging tires prefabs
ship anchor prefab, tex res, some mat tweak to AO intensity
Added the new anchors to the ship prefabs
ghost ship B,C and D set dressing. More differences inside and on deck so each ship feels different
Added Ghost Ship Anchor Model and Textures
Setup Ghost Ship Anchor Prefab, LODS, Materials, Collider
ghost ship C and D variants set dressing progress