branchrust_reboot/main/naval_updatecancel

1,632 Commits over 337 Days - 0.20cph!

5 Months Ago
Codegen (ResetStaticFields stuff)
5 Months Ago
merge from deepsea_physicsbounds
5 Months Ago
Fix odd cannonball loaded position, move it to the back of the barrel.
5 Months Ago
Stop reload sounds when dismounting the cannon, fix cannon barrel impact sounds.
5 Months Ago
merge from deepsea_portalloading_fix
5 Months Ago
RHIB and PT boat loot pass 3
5 Months Ago
PT Boat and RHIB loot pass 2 Fixed pt boat/rhib sometimes spawning without things in their crate
5 Months Ago
invalidating cached BaseEntity for TriggerParent OnTransformParentChanged - fixes boats not parenting you again after editing them
5 Months Ago
Stolen scientist boats from the oilrig event will no longer be killed later (when oilrig resets)
5 Months Ago
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5 Months Ago
Show toast for only being able to place cannons on player boats, Fix reload animation error spam on cannons from invalid playables.
5 Months Ago
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5 Months Ago
Cherry pick fix for low fps cannon reloads on other players
5 Months Ago
Only allow regular 5.56 ammo to be used to reload the boat 50 cals
5 Months Ago
Extra MoutedWeapon profiling
5 Months Ago
Added log to help debugging the deepsea portal teleport position issue
5 Months Ago
Prevent createdeepsea from running if deepsea.enabled is false
5 Months Ago
merge from fixedupdate_cleanup
5 Months Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
5 Months Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
5 Months Ago
Add null checks to various places in PlayerBoatSounds.
5 Months Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
5 Months Ago
merge from deepsea_leak_fix
5 Months Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
5 Months Ago
merge from deepsea_disabled_fix
5 Months Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
5 Months Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
5 Months Ago
Merge from revert_oildrig_scientists
5 Months Ago
Convared the distance within players wake up boat scientist AI
5 Months Ago
ai.npc_spawn_on_deep_sea_islands default to false
5 Months Ago
Fixing cannon mesh loops
5 Months Ago
increased culling distance of recycler
5 Months Ago
cannonball explosion sounds and flight loop
5 Months Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
5 Months Ago
Cherrypick 50cal fixes
5 Months Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
5 Months Ago
merge from naval_update/islands_navmesh_fix
5 Months Ago
Merge from nav_optimisation Bump radius to 200m just to be safe
5 Months Ago
added elite crates to ghost ships, rebalanced cannon damage against player boats
5 Months Ago
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
5 Months Ago
Sail lod FIX
5 Months Ago
Added oil barrels to docks.
5 Months Ago
mission rewards
5 Months Ago
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
5 Months Ago
Fix unset storage container in RHIB.DeepSea
5 Months Ago
Fixed scientist NRE on docks.
5 Months Ago
turret_fixes -> naval_update
5 Months Ago
Merge from convar_to_disabled_npcs_on_islands
5 Months Ago
Fixed a couple of dupe spawns on island 3
5 Months Ago
merge from naval_update/boatAI_sync_optims