branchrust_reboot/main/naval_updatecancel
1,580 Commits over 337 Days - 0.20cph!
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
Merge from revert_oildrig_scientists
Convared the distance within players wake up boat scientist AI
ai.npc_spawn_on_deep_sea_islands default to false
increased culling distance of recycler
cannonball explosion sounds and flight loop
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
Added NPC and vehicle breakdown to deepsea.printentitycount
merge from naval_update/islands_navmesh_fix
Merge from nav_optimisation
Bump radius to 200m just to be safe
added elite crates to ghost ships, rebalanced cannon damage against player boats
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
Added oil barrels to docks.
added tool spawns to cannon crate, adjusted diggablelootspawn to have better stuff on deepsea islands, increased mission reward for treasure hunt mission
Fix unset storage container in RHIB.DeepSea
Fixed scientist NRE on docks.
turret_fixes -> naval_update
Merge from convar_to_disabled_npcs_on_islands
Fixed a couple of dupe spawns on island 3
merge from naval_update/boatAI_sync_optims
Merge from naval_missions
Fixed visual glitches on static discoball in the casino
demo_fixes -> naval_update
Fixed broken TV static on floating cities tvs
added bespoke parent convex volume mesh for ghost ship
Merge from naval_missions
Merge from naval_missions
Merge from naval_missions
Fixed players receiving the wrong toasts after entering or leaving the deep sea in a PT boat or RHIB
Cannon reload camera update, less looking down and tilt
Adjusted random Y max on coconut spawners.
Fixed random Y offset not being enabled on 2
Removed some dupes from deepsea_island_tropical1 prefab
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
Moved floating rubble in FC1 that prevented boat docking
Added purple light material variant and applied to light props in supplies barge
fixed cover prop on trawler_D shifting locations
Merge from naval_missions
removed rendererbatch from cardboard_boxes set fully - may require S2P
Fix casino npc not hooked up to vending machine
S2P all floating cities
Adjust scale of deep sea ghost ship markers
Fixed warning spam on space LR