branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
11 Months Ago
Removed unused ballista stuff
11 Months Ago
More projectile tweaks
11 Months Ago
Projectile trail tweak.
11 Months Ago
Stop effect offsets going crazy when hitting an entity
11 Months Ago
Tweaks & heavy offset test.
11 Months Ago
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11 Months Ago
Incendiary ballista impact fixes.
11 Months Ago
med ak mag drop model meta update
11 Months Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
11 Months Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
11 Months Ago
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11 Months Ago
Fix mini crossbow pushing some NREs
11 Months Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
11 Months Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
11 Months Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
11 Months Ago
Incorrect effects path fix
11 Months Ago
Use 'UseCustomEffect' instead of is valid check
11 Months Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
11 Months Ago
Loop fix
11 Months Ago
Guide mesh change
11 Months Ago
11 Months Ago
Hammerhead impact
11 Months Ago
Fixed junkyard car shredder not displaying any LODS
11 Months Ago
horse ragdoll passes collision events back to be handled properly as fall damage
11 Months Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
11 Months Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
11 Months Ago
Fix primitive tag on loading screen missing blue background
11 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
11 Months Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
11 Months Ago
merge from main
11 Months Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
11 Months Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
11 Months Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
11 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
11 Months Ago
merge from primitive/gameplay - contains network protocol
11 Months Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
11 Months Ago
Fix exception when firing guns and not holding a shield
11 Months Ago
Fixed missing backfaces on battering ram build stage
11 Months Ago
Added primitive sell order lists for water well vendor
11 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
11 Months Ago
Compile fix
11 Months Ago
creativemode.freerepair updates the battering ram head flags correctly
11 Months Ago
creativemode.freerepair works with constructable entities
11 Months Ago
Reduced the collision damage horses can inflict on vehicles
11 Months Ago
Same idea as 111903 but with working code this time
11 Months Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
11 Months Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
11 Months Ago
Added item counts and names to enforce_era_restrictions command