branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Guide mesh change
1 Year Ago
Hammerhead impact
1 Year Ago
Fixed junkyard car shredder not displaying any LODS
1 Year Ago
horse ragdoll passes collision events back to be handled properly as fall damage
1 Year Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
1 Year Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
1 Year Ago
Fix primitive tag on loading screen missing blue background
1 Year Ago
Fixed some inputs being remembered when the player is downed while holding a shield
1 Year Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
1 Year Ago
merge from main
1 Year Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
1 Year Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
1 Year Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
1 Year Ago
Fixed missing DungeonConditionalModel in ferry terminal
1 Year Ago
merge from primitive/gameplay - contains network protocol
1 Year Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
1 Year Ago
Fix exception when firing guns and not holding a shield
1 Year Ago
Fixed missing backfaces on battering ram build stage
1 Year Ago
Added primitive sell order lists for water well vendor
1 Year Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
1 Year Ago
Compile fix
1 Year Ago
creativemode.freerepair updates the battering ram head flags correctly
1 Year Ago
creativemode.freerepair works with constructable entities
1 Year Ago
Reduced the collision damage horses can inflict on vehicles
1 Year Ago
Same idea as 111903 but with working code this time
1 Year Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
1 Year Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
1 Year Ago
Added item counts and names to enforce_era_restrictions command
1 Year Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
1 Year Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
1 Year Ago
Mark player as hostile after firing a loaded catapult Ballista comments
1 Year Ago
Compile fix
1 Year Ago
merge from primitive/ballista_projectile
1 Year Ago
mini crossbow sounds
1 Year Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
1 Year Ago
Reduce some random clockwise rotations on mini crossbow
1 Year Ago
split the magazine from the rifle for the world model
1 Year Ago
Piercer
1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
detatch tow when horse swims
1 Year Ago
merge from primitive/gameplay
1 Year Ago
renamed unclear player ragdoll param force->velocityOverride
1 Year Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
reset saddle eye easing values when mount state changes
1 Year Ago
Revert Playground scene, added Playground_Horses
1 Year Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse