branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Removed unused ballista stuff
1 Year Ago
More projectile tweaks
1 Year Ago
Projectile trail tweak.
1 Year Ago
Stop effect offsets going crazy when hitting an entity
1 Year Ago
Tweaks & heavy offset test.
1 Year Ago
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1 Year Ago
Incendiary ballista impact fixes.
1 Year Ago
med ak mag drop model meta update
1 Year Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
1 Year Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
1 Year Ago
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1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
1 Year Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
1 Year Ago
Incorrect effects path fix
1 Year Ago
Use 'UseCustomEffect' instead of is valid check
1 Year Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
1 Year Ago
Loop fix
1 Year Ago
Guide mesh change
1 Year Ago
1 Year Ago
Hammerhead impact
1 Year Ago
Fixed junkyard car shredder not displaying any LODS
1 Year Ago
horse ragdoll passes collision events back to be handled properly as fall damage
1 Year Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
1 Year Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
1 Year Ago
Fix primitive tag on loading screen missing blue background
1 Year Ago
Fixed some inputs being remembered when the player is downed while holding a shield
1 Year Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
1 Year Ago
merge from main
1 Year Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
1 Year Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
1 Year Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
1 Year Ago
Fixed missing DungeonConditionalModel in ferry terminal
1 Year Ago
merge from primitive/gameplay - contains network protocol
1 Year Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
1 Year Ago
Fix exception when firing guns and not holding a shield
1 Year Ago
Fixed missing backfaces on battering ram build stage
1 Year Ago
Added primitive sell order lists for water well vendor
1 Year Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
1 Year Ago
Compile fix
1 Year Ago
creativemode.freerepair updates the battering ram head flags correctly
1 Year Ago
creativemode.freerepair works with constructable entities
1 Year Ago
Reduced the collision damage horses can inflict on vehicles
1 Year Ago
Same idea as 111903 but with working code this time
1 Year Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
1 Year Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
1 Year Ago
Added item counts and names to enforce_era_restrictions command