branchrust_reboot/main/primitivecancel

1,141 Commits over 62 Days - 0.77cph!

7 Days Ago
More projectile tweaks
7 Days Ago
Projectile trail tweak.
7 Days Ago
Stop effect offsets going crazy when hitting an entity
7 Days Ago
Tweaks & heavy offset test.
7 Days Ago
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7 Days Ago
Incendiary ballista impact fixes.
7 Days Ago
med ak mag drop model meta update
7 Days Ago
med ak entity - setting up anim events & effects for mag drop - now uses own animator & anims (to call bespoke mag drop anim event) - name changes to match existing model conventions - removed unnecessary prefabs
7 Days Ago
Various ballista projectile things Incendiary bolt testing the new hit code (bug: still spawning arrow stuff)
7 Days Ago
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7 Days Ago
Fix mini crossbow pushing some NREs
7 Days Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
7 Days Ago
med ak - rigged worlmodel, brought mag into file - initial 3p entity setup
7 Days Ago
Added Two New Catapult Stone Ammo Models Added A Cluster Model to use in the Catapult Basket Removed Old Catapult Stone Ammo Textures and Replaced them with a new combined textures Updated prexisiting prefabs to use new textures.
7 Days Ago
Incorrect effects path fix
7 Days Ago
Use 'UseCustomEffect' instead of is valid check
7 Days Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
7 Days Ago
Loop fix
7 Days Ago
Guide mesh change
7 Days Ago
7 Days Ago
Hammerhead impact
7 Days Ago
Fixed junkyard car shredder not displaying any LODS
7 Days Ago
horse ragdoll passes collision events back to be handled properly as fall damage
7 Days Ago
make sure we aren't setting the horse angular velocity when its rigibody is kinematic
7 Days Ago
Normal variation now scales the legs animator hip blend speed (both on client and server), this helps reducing the brutal hip rotations when riding on uneven terrain ClientUpdate now packs throttle, steering and avoidance inputs into one byte
7 Days Ago
Fix primitive tag on loading screen missing blue background
7 Days Ago
Fixed some inputs being remembered when the player is downed while holding a shield
7 Days Ago
Avoidance steering input are now sent to clients (so the horse moves its head when avoiding something) Small optimisations in the horse update rpc
7 Days Ago
merge from main
7 Days Ago
Weapon racks can now handle items being externally removed (eg due to era enforcement)
7 Days Ago
Fixed horse sliding mode oscillating too much\ Added a delay on the sliding sound before it can be played again
7 Days Ago
Removed tree layer from catapult spikes trigger Tweaked world colliders
7 Days Ago
Fixed missing DungeonConditionalModel in ferry terminal
8 Days Ago
merge from primitive/gameplay - contains network protocol
8 Days Ago
Better horse auto avoidance Reduced horse velocity when hitting a vehicle
8 Days Ago
Fix exception when firing guns and not holding a shield
8 Days Ago
Fixed missing backfaces on battering ram build stage
8 Days Ago
Added primitive sell order lists for water well vendor
8 Days Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
8 Days Ago
Compile fix
8 Days Ago
creativemode.freerepair updates the battering ram head flags correctly
8 Days Ago
creativemode.freerepair works with constructable entities
8 Days Ago
Reduced the collision damage horses can inflict on vehicles
8 Days Ago
Same idea as 111903 but with working code this time
8 Days Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
8 Days Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
8 Days Ago
Added item counts and names to enforce_era_restrictions command
8 Days Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
8 Days Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
8 Days Ago
Mark player as hostile after firing a loaded catapult Ballista comments