branchrust_reboot/main/primitivecancel

1,141 Commits over 62 Days - 0.77cph!

8 Days Ago
Compile fix
8 Days Ago
merge from primitive/ballista_projectile
8 Days Ago
mini crossbow sounds
8 Days Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
8 Days Ago
Reduce some random clockwise rotations on mini crossbow
8 Days Ago
split the magazine from the rifle for the world model
8 Days Ago
Piercer
8 Days Ago
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8 Days Ago
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8 Days Ago
Revert 'rock formation huge e' materials back to what they should be
8 Days Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
8 Days Ago
detatch tow when horse swims
8 Days Ago
merge from primitive/gameplay
8 Days Ago
renamed unclear player ragdoll param force->velocityOverride
8 Days Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
8 Days Ago
Fixed bottom siege tower drawbridge not having sound
8 Days Ago
Minicrossbow ClientInit NRE fix
8 Days Ago
fixed horse ragdoll not updating horse pos/rot in builds
8 Days Ago
reset saddle eye easing values when mount state changes
8 Days Ago
Revert Playground scene, added Playground_Horses
8 Days Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
8 Days Ago
Texture update for ballista
8 Days Ago
added printbinds command to print all your binds to the console
8 Days Ago
Merge from creative_holdToPlaceDuration_bypass
8 Days Ago
Merge from main, rebuild F1 item button after conflicts.
8 Days Ago
Fixed Medieval barricade researchable
9 Days Ago
added mipmaps to the knightarmour icons
9 Days Ago
More debugBoatIssue info
9 Days Ago
Impact prefabs.
9 Days Ago
Fixed being able to research items that aren't craftable in the current era
9 Days Ago
Possible fix for non era items appearing in vending machine map markers
9 Days Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
9 Days Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
9 Days Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
9 Days Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
9 Days Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
9 Days Ago
Server side block handling
9 Days Ago
Better client side block handling
9 Days Ago
More siege weapons deploy tweaks
9 Days Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
9 Days Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
9 Days Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
9 Days Ago
Catapult compile fix
9 Days Ago
Manifest (~25 prefabs)
9 Days Ago
merge from primitive/catapult_scattershot
9 Days Ago
Translate constructable blocked by vehicle message
9 Days Ago
Ballista hits progress.
9 Days Ago
merge from main
9 Days Ago
merge from Anisotropic_Horse_Materials
9 Days Ago
Tweaked ballista shooting point, easier to aim