branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
1 Year Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
1 Year Ago
Mark player as hostile after firing a loaded catapult Ballista comments
1 Year Ago
Compile fix
1 Year Ago
merge from primitive/ballista_projectile
1 Year Ago
mini crossbow sounds
1 Year Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
1 Year Ago
Reduce some random clockwise rotations on mini crossbow
1 Year Ago
split the magazine from the rifle for the world model
1 Year Ago
Piercer
1 Year Ago
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1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
detatch tow when horse swims
1 Year Ago
merge from primitive/gameplay
1 Year Ago
renamed unclear player ragdoll param force->velocityOverride
1 Year Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
fixed horse ragdoll not updating horse pos/rot in builds
1 Year Ago
reset saddle eye easing values when mount state changes
1 Year Ago
Revert Playground scene, added Playground_Horses
1 Year Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
1 Year Ago
Texture update for ballista
1 Year Ago
added printbinds command to print all your binds to the console
1 Year Ago
Merge from creative_holdToPlaceDuration_bypass
1 Year Ago
Merge from main, rebuild F1 item button after conflicts.
1 Year Ago
Fixed Medieval barricade researchable
1 Year Ago
added mipmaps to the knightarmour icons
1 Year Ago
More debugBoatIssue info
1 Year Ago
Impact prefabs.
1 Year Ago
Fixed being able to research items that aren't craftable in the current era
1 Year Ago
Possible fix for non era items appearing in vending machine map markers
1 Year Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
1 Year Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
1 Year Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
1 Year Ago
Server side block handling
1 Year Ago
Better client side block handling
1 Year Ago
More siege weapons deploy tweaks
1 Year Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
1 Year Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
1 Year Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
1 Year Ago
Catapult compile fix
1 Year Ago
Manifest (~25 prefabs)
1 Year Ago
merge from primitive/catapult_scattershot
1 Year Ago
Translate constructable blocked by vehicle message
1 Year Ago
Ballista hits progress.