branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Texture update for ballista
1 Year Ago
added printbinds command to print all your binds to the console
1 Year Ago
Merge from creative_holdToPlaceDuration_bypass
1 Year Ago
Merge from main, rebuild F1 item button after conflicts.
1 Year Ago
Fixed Medieval barricade researchable
1 Year Ago
added mipmaps to the knightarmour icons
1 Year Ago
More debugBoatIssue info
1 Year Ago
Impact prefabs.
1 Year Ago
Fixed being able to research items that aren't craftable in the current era
1 Year Ago
Possible fix for non era items appearing in vending machine map markers
1 Year Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
1 Year Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
1 Year Ago
Ballista bolt tweaks Catapult boulders vibration level (seismic sensor) Fixed ballista reload command not reloading pitchfork bolt
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
1 Year Ago
Server side block handling
1 Year Ago
Better client side block handling
1 Year Ago
More siege weapons deploy tweaks
1 Year Ago
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
1 Year Ago
Tweaked siege weapon deploy volumes Added wheels to the siege tower constructable, fixed gibs pivot
1 Year Ago
Tweaked catapult ammo storage server collider Reduced catapult fire recoil Reduced siege tower and catapult wheels suspension damping
1 Year Ago
Catapult compile fix
1 Year Ago
Manifest (~25 prefabs)
1 Year Ago
merge from primitive/catapult_scattershot
1 Year Ago
Translate constructable blocked by vehicle message
1 Year Ago
Ballista hits progress.
1 Year Ago
merge from main
1 Year Ago
merge from Anisotropic_Horse_Materials
1 Year Ago
Tweaked ballista shooting point, easier to aim
1 Year Ago
fixing ballista fire anims overshooting issue
1 Year Ago
Tweaked catapult deployment so deploying it on a cliff is easier
1 Year Ago
ballista weapon anim updates, added ballista mount anims
1 Year Ago
Fixing skinning for ballista mount rig
1 Year Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
1 Year Ago
Updated Textures LODs and guidemesh for static ballista
1 Year Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
1 Year Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
1 Year Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
1 Year Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
1 Year Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
1 Year Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
1 Year Ago
Static ballista protection and health
1 Year Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
1 Year Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
1 Year Ago
Added groundwatch to the static ballista
1 Year Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
1 Year Ago
Fix shields able to be hit when not in the players hand
1 Year Ago
Tweaked both ballista deploy volumes
1 Year Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
1 Year Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model