branchrust_reboot/main/primitivecancel
1,141 Commits over 62 Days - 0.77cph!
merge from primitive/ballista_projectile
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
Reduce some random clockwise rotations on mini crossbow
split the magazine from the rifle for the world model
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Revert 'rock formation huge e' materials back to what they should be
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents)
Wrote scripts for:
- Resetting box collider transform but retaining position in centre & bounds of the collider itself
- Resetting box collider scale but retaining position in centre & bounds of the collider itself
- Resetting box collider rotation but retaining position in centre & bounds of the collider itself
detatch tow when horse swims
merge from primitive/gameplay
renamed unclear player ragdoll param force->velocityOverride
fixed BillBTestMap
- got rid of old mockup towables
- painted ocean topology on bring the water back
Fixed bottom siege tower drawbridge not having sound
Minicrossbow ClientInit NRE fix
fixed horse ragdoll not updating horse pos/rot in builds
reset saddle eye easing values when mount state changes
Revert Playground scene, added Playground_Horses
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
Texture update for ballista
added printbinds command to print all your binds to the console
Merge from creative_holdToPlaceDuration_bypass
Merge from main, rebuild F1 item button after conflicts.
Fixed Medieval barricade researchable
added mipmaps to the knightarmour icons
Fixed being able to research items that aren't craftable in the current era
Possible fix for non era items appearing in vending machine map markers
S2P both harbors, fixes missing train tunnel rubble in primitive
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
Mini Crossbow:
- Fixed broken vm arrowhead rendering
- Fixed broken 3p arrowhead rendering
- Ensured idle 3p state enforces barrel rotation
Fixed incorrect mission rewards being displayed and rewarded during primitive missions
Mission zoo scene now works with underwater dive missions
Server side block handling
Better client side block handling
More siege weapons deploy tweaks
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
merge from primitive/catapult_scattershot
Translate constructable blocked by vehicle message
merge from Anisotropic_Horse_Materials
Tweaked ballista shooting point, easier to aim