branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
Catapult dry fire plays the smoke effect
1 Year Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
1 Year Ago
Battering ram fire dust.
1 Year Ago
Arm damage prefab.
1 Year Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
1 Year Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
1 Year Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
1 Year Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
1 Year Ago
Some description tweaks
1 Year Ago
Siege weapon item descriptions
1 Year Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
1 Year Ago
Galloping speed bonus when on road
1 Year Ago
Firing the catapult will block the push interaction for 2 seconds
1 Year Ago
Can't feed swimming horses
1 Year Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
1 Year Ago
Med ak item setup
1 Year Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
1 Year Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
1 Year Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
1 Year Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
1 Year Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
1 Year Ago
Bucket FX WIP.
1 Year Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
1 Year Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
1 Year Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
1 Year Ago
Fixed repair cost UI not showing as red (caused by 111605)
1 Year Ago
Tweaked mounted ballista colliders
1 Year Ago
Static ballista rig setup Updated icon
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Mounted ballista detailed colliders
1 Year Ago
Reverted 111575 (restored mounted ballista rig)
1 Year Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
1 Year Ago
Crash FX.
1 Year Ago
Make sure to reset leading flag when leader player dies
1 Year Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
1 Year Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
1 Year Ago
merge from primitive/gameplay
1 Year Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Submitting scaled down ballista weapon rig
1 Year Ago
manifest
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Fixed ram lighting enabled state not looking quite right.
1 Year Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
1 Year Ago
horse ragdoll tweaks
1 Year Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
1 Year Ago
Tweaked siege weapon constructables deploy volumes
1 Year Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse