branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
1 Year Ago
Fixed repair cost UI not showing as red (caused by 111605)
1 Year Ago
Tweaked mounted ballista colliders
1 Year Ago
Static ballista rig setup Updated icon
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Mounted ballista detailed colliders
1 Year Ago
Reverted 111575 (restored mounted ballista rig)
1 Year Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
1 Year Ago
Crash FX.
1 Year Ago
Make sure to reset leading flag when leader player dies
1 Year Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
1 Year Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
1 Year Ago
merge from primitive/gameplay
1 Year Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Submitting scaled down ballista weapon rig
1 Year Ago
manifest
1 Year Ago
merge from primitive/gameplay
1 Year Ago
Fixed ram lighting enabled state not looking quite right.
1 Year Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
1 Year Ago
horse ragdoll tweaks
1 Year Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
1 Year Ago
Tweaked siege weapon constructables deploy volumes
1 Year Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
1 Year Ago
merge from med ak skin branch
1 Year Ago
don't let ragdoll test convar try and ragdoll a client entity
1 Year Ago
Updated mounted ballista and ballista name and shortname Manifest
1 Year Ago
merge from primitive/deployable_ballista
1 Year Ago
Updated knight armour set icons after texture changes
1 Year Ago
Reduced the temp ragdolling maximum time
1 Year Ago
stop trying to kill ragdoll twice
1 Year Ago
don't show health info on temp horse ragdoll
1 Year Ago
Damage states
1 Year Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
1 Year Ago
merge from primitive_gm -> primitive
1 Year Ago
Fix metal shield prefab
1 Year Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
1 Year Ago
Merge from knight_armour_desc_change
1 Year Ago
Merge from Shield.Desc.Update
1 Year Ago
Tweaked horse ground angle update rate convar values
1 Year Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
1 Year Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
1 Year Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
1 Year Ago
Horse legs animator tweak, added Transparent layer detection
1 Year Ago
Ram's head collider change when broken Tweaked vehicle server collider
1 Year Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
1 Year Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
1 Year Ago
Null check mounted vehicle when trying to notify of player weight change