branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
Catapult dry fire plays the smoke effect
11 Months Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
11 Months Ago
Battering ram fire dust.
11 Months Ago
Arm damage prefab.
11 Months Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
11 Months Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
11 Months Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
11 Months Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
11 Months Ago
Some description tweaks
11 Months Ago
Siege weapon item descriptions
11 Months Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
11 Months Ago
Galloping speed bonus when on road
11 Months Ago
Firing the catapult will block the push interaction for 2 seconds
11 Months Ago
Can't feed swimming horses
11 Months Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
11 Months Ago
Med ak item setup
11 Months Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
11 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
11 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
11 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
11 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
11 Months Ago
Bucket FX WIP.
11 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
11 Months Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
11 Months Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
11 Months Ago
Fixed repair cost UI not showing as red (caused by 111605)
11 Months Ago
Tweaked mounted ballista colliders
11 Months Ago
Static ballista rig setup Updated icon
11 Months Ago
merge from primitive/deployable_ballista
11 Months Ago
Mounted ballista detailed colliders
11 Months Ago
Reverted 111575 (restored mounted ballista rig)
11 Months Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
11 Months Ago
Crash FX.
11 Months Ago
Make sure to reset leading flag when leader player dies
11 Months Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
11 Months Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
11 Months Ago
merge from primitive/gameplay
11 Months Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
11 Months Ago
merge from primitive_gm -> primitive
11 Months Ago
Submitting scaled down ballista weapon rig
11 Months Ago
manifest
11 Months Ago
merge from primitive/gameplay
11 Months Ago
Fixed ram lighting enabled state not looking quite right.
11 Months Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
11 Months Ago
horse ragdoll tweaks
11 Months Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
11 Months Ago
Tweaked siege weapon constructables deploy volumes
11 Months Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse