branchrust_reboot/main/primitivecancel

1,138 Commits over 62 Days - 0.76cph!

11 Days Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
11 Days Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
11 Days Ago
Some description tweaks
11 Days Ago
Siege weapon item descriptions
11 Days Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
11 Days Ago
Galloping speed bonus when on road
11 Days Ago
Firing the catapult will block the push interaction for 2 seconds
11 Days Ago
Can't feed swimming horses
11 Days Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
11 Days Ago
Med ak item setup
11 Days Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
12 Days Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
12 Days Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
12 Days Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
12 Days Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
12 Days Ago
Bucket FX WIP.
12 Days Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
12 Days Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix
12 Days Ago
Stop leading when horse starts ragdolling Can't lead a ragdolled horse
12 Days Ago
Fixed repair cost UI not showing as red (caused by 111605)
12 Days Ago
Tweaked mounted ballista colliders
12 Days Ago
Static ballista rig setup Updated icon
12 Days Ago
merge from primitive/deployable_ballista
12 Days Ago
Mounted ballista detailed colliders
12 Days Ago
Reverted 111575 (restored mounted ballista rig)
12 Days Ago
Constructable entities now require the correct amount of resources Added UI showing the required resources when aiming at a constructable entity
12 Days Ago
Crash FX.
12 Days Ago
Make sure to reset leading flag when leader player dies
12 Days Ago
Use `==` instead of `?` for completeness sake (should handle missing prefab reference either way)
12 Days Ago
Fix an NRE inside GameObjectRef itself (when GameObjectRef lost it's reference to the gameobject but you call GetEntity() on it)
12 Days Ago
merge from primitive_gm -> primitive
12 Days Ago
med ak skin WIP - model skinned & exported - initial prefabs setup
12 Days Ago
merge from primitive/gameplay
12 Days Ago
properly disable horse animator while ragdolling, better perf but also stops audio triggers from animator
12 Days Ago
merge from primitive_gm -> primitive
12 Days Ago
Submitting scaled down ballista weapon rig
12 Days Ago
manifest
12 Days Ago
merge from primitive/gameplay
12 Days Ago
Fixed ram lighting enabled state not looking quite right.
12 Days Ago
reset horse spine local pos after ragdolling so it doesn't occassionaly turn into an accordion
12 Days Ago
horse ragdoll tweaks
12 Days Ago
further ragdoll tweaks - larger colliders - more aggressive ragdolling end thresholds - don't apply as much velocity when starting ragdoll from the initial pose
12 Days Ago
Tweaked siege weapon constructables deploy volumes
12 Days Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
12 Days Ago
merge from med ak skin branch
12 Days Ago
don't let ragdoll test convar try and ragdoll a client entity
12 Days Ago
Updated mounted ballista and ballista name and shortname Manifest
12 Days Ago
merge from primitive/deployable_ballista
12 Days Ago
Updated knight armour set icons after texture changes
12 Days Ago
Reduced the temp ragdolling maximum time