branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

11 Months Ago
merge from main
11 Months Ago
merge from Anisotropic_Horse_Materials
11 Months Ago
Tweaked ballista shooting point, easier to aim
11 Months Ago
fixing ballista fire anims overshooting issue
11 Months Ago
Tweaked catapult deployment so deploying it on a cliff is easier
11 Months Ago
ballista weapon anim updates, added ballista mount anims
11 Months Ago
Fixing skinning for ballista mount rig
11 Months Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
11 Months Ago
Updated Textures LODs and guidemesh for static ballista
11 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
11 Months Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
11 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
11 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
11 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
11 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
11 Months Ago
Static ballista protection and health
11 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
11 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
11 Months Ago
Added groundwatch to the static ballista
11 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
11 Months Ago
Fix shields able to be hit when not in the players hand
11 Months Ago
Tweaked both ballista deploy volumes
11 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
11 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
11 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
11 Months Ago
Restored min sliding time before ragdolling (5s)
11 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
11 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
11 Months Ago
moved towing joint break limits to a convar for experimentation
11 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
11 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
11 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
11 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
11 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
11 Months Ago
Remove medieval barricade from spawning in loot tables
11 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
11 Months Ago
Move shield block handling to the server
11 Months Ago
Ember movement fix.
11 Months Ago
Dynamic smoke
11 Months Ago
Ballista arrow flame dynamic movement
11 Months Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
11 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
11 Months Ago
Fixed shields colliding with things (vehicles mostly)
11 Months Ago
Changed stone highwall physic material to rock (was using metal)
11 Months Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
11 Months Ago
Compile fix
11 Months Ago
Decreased minimum ragdoll velocity required to get up
11 Months Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
11 Months Ago
Battering ram damage effects
11 Months Ago
Battering ram can't take collision damage from the head