branchrust_reboot/main/primitivecancel

1,101 Commits over 62 Days - 0.74cph!

1 Year Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
1 Year Ago
Restored min sliding time before ragdolling (5s)
1 Year Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
1 Year Ago
Fixed horse hip position fuckery after recovering from ragdoll
1 Year Ago
moved towing joint break limits to a convar for experimentation
1 Year Ago
Added new shield.infiniteshieldblock replicated convar for testing
1 Year Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
1 Year Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
1 Year Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
1 Year Ago
Move shield block handling to the server
1 Year Ago
Ember movement fix.
1 Year Ago
Dynamic smoke
1 Year Ago
Ballista arrow flame dynamic movement
1 Year Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
1 Year Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
1 Year Ago
Fixed shields colliding with things (vehicles mostly)
1 Year Ago
Changed stone highwall physic material to rock (was using metal)
1 Year Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
1 Year Ago
Compile fix
1 Year Ago
Decreased minimum ragdoll velocity required to get up
1 Year Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
1 Year Ago
Battering ram damage effects
1 Year Ago
Battering ram can't take collision damage from the head
1 Year Ago
Catapult dry fire plays the smoke effect
1 Year Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
1 Year Ago
Battering ram fire dust.
1 Year Ago
Arm damage prefab.
1 Year Ago
Siege weapons handbrake Tweaked wheel colliders of all siege weapons Increased battering ram weight Increased horse forces when going up slope and towing
1 Year Ago
Tweaked catapult physics, less wobbly, more reliable on uneven terrain Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
1 Year Ago
Fixed issues with speed calculation when wearing horse armor Added 'autopilot' editor convar to make horses move by themselves
1 Year Ago
Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
1 Year Ago
Some description tweaks
1 Year Ago
Siege weapon item descriptions
1 Year Ago
Catapult default pose set to idle, fixes the noticeable change when spawning them
1 Year Ago
Galloping speed bonus when on road
1 Year Ago
Firing the catapult will block the push interaction for 2 seconds
1 Year Ago
Can't feed swimming horses
1 Year Ago
GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
1 Year Ago
Med ak item setup
1 Year Ago
Don't attempt to auto equip bags and shields when taking from weapon racks
1 Year Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
1 Year Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
1 Year Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
1 Year Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
1 Year Ago
Bucket FX WIP.
1 Year Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
1 Year Ago
Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket Slower ballista hammerhead bolt Minor build cost indicator color fix