branchrust_reboot/main/primitivecancel

1,141 Commits over 62 Days - 0.77cph!

9 Days Ago
fixing ballista fire anims overshooting issue
9 Days Ago
Tweaked catapult deployment so deploying it on a cliff is easier
9 Days Ago
ballista weapon anim updates, added ballista mount anims
9 Days Ago
Fixing skinning for ballista mount rig
9 Days Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
9 Days Ago
Updated Textures LODs and guidemesh for static ballista
9 Days Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
9 Days Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
9 Days Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
9 Days Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
9 Days Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
9 Days Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
9 Days Ago
Static ballista protection and health
9 Days Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
9 Days Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
9 Days Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
9 Days Ago
Added groundwatch to the static ballista
9 Days Ago
Fix shields able to be hit when not in the players hand
9 Days Ago
Tweaked both ballista deploy volumes
9 Days Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
9 Days Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
9 Days Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
9 Days Ago
Restored min sliding time before ragdolling (5s)
9 Days Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
9 Days Ago
Fixed horse hip position fuckery after recovering from ragdoll
9 Days Ago
moved towing joint break limits to a convar for experimentation
9 Days Ago
Added new shield.infiniteshieldblock replicated convar for testing
9 Days Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
9 Days Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
9 Days Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
9 Days Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
10 Days Ago
Remove medieval barricade from spawning in loot tables
10 Days Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
10 Days Ago
Move shield block handling to the server
10 Days Ago
Ember movement fix.
10 Days Ago
Dynamic smoke
10 Days Ago
Ballista arrow flame dynamic movement
10 Days Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
10 Days Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
10 Days Ago
Fixed shields colliding with things (vehicles mostly)
10 Days Ago
Changed stone highwall physic material to rock (was using metal)
10 Days Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
10 Days Ago
Compile fix
10 Days Ago
Decreased minimum ragdoll velocity required to get up
10 Days Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
10 Days Ago
Battering ram damage effects
11 Days Ago
Battering ram can't take collision damage from the head
11 Days Ago
Catapult dry fire plays the smoke effect
11 Days Ago
Horse and BaseAnimalRagdoll NRE fix Untow when towing horse starts ragdolling Can't tow ragdolling horse
11 Days Ago
Battering ram fire dust.