branchrust_reboot/main/primitivecancel

1,144 Commits over 62 Days - 0.77cph!

1 Year Ago
merge from main
1 Year Ago
merge from Anisotropic_Horse_Materials
1 Year Ago
Tweaked ballista shooting point, easier to aim
1 Year Ago
fixing ballista fire anims overshooting issue
1 Year Ago
Tweaked catapult deployment so deploying it on a cliff is easier
1 Year Ago
ballista weapon anim updates, added ballista mount anims
1 Year Ago
Fixing skinning for ballista mount rig
1 Year Ago
updated minicrossbow viewmodel and world model rigs with latest weapon mesh and updated viewmodel prefab material paths
1 Year Ago
Updated Textures LODs and guidemesh for static ballista
1 Year Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
1 Year Ago
viewmodel mini crossbow - reduced dryfire repeat rate - cleanup, removed uneeded model prefab, renaming
1 Year Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
1 Year Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
1 Year Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
1 Year Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
1 Year Ago
Static ballista protection and health
1 Year Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
1 Year Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
1 Year Ago
Added groundwatch to the static ballista
1 Year Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
1 Year Ago
Fix shields able to be hit when not in the players hand
1 Year Ago
Tweaked both ballista deploy volumes
1 Year Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
1 Year Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
1 Year Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
1 Year Ago
Restored min sliding time before ragdolling (5s)
1 Year Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
1 Year Ago
Fixed horse hip position fuckery after recovering from ragdoll
1 Year Ago
moved towing joint break limits to a convar for experimentation
1 Year Ago
Added new shield.infiniteshieldblock replicated convar for testing
1 Year Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
1 Year Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
1 Year Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
1 Year Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
1 Year Ago
Remove medieval barricade from spawning in loot tables
1 Year Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
1 Year Ago
Move shield block handling to the server
1 Year Ago
Ember movement fix.
1 Year Ago
Dynamic smoke
1 Year Ago
Ballista arrow flame dynamic movement
1 Year Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.
1 Year Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
1 Year Ago
Fixed shields colliding with things (vehicles mostly)
1 Year Ago
Changed stone highwall physic material to rock (was using metal)
1 Year Ago
Probable fix for backdoor dragging oddity. Exhaust while moving improvements.
1 Year Ago
Compile fix
1 Year Ago
Decreased minimum ragdoll velocity required to get up
1 Year Ago
Improved battering ram door joint breaking Fixed rotation mismatch when spawning the server gib
1 Year Ago
Battering ram damage effects
1 Year Ago
Battering ram can't take collision damage from the head