branchrust_reboot/maincancel

36,820 Commits over 4,413 Days - 0.35cph!

34 Days Ago
merge from computer_station_IO
34 Days Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
34 Days Ago
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34 Days Ago
Merge from new_achievements_apr26
34 Days Ago
merge from split_dump_command
34 Days Ago
Merge from standard_shader_detail_vertex_color_tint
34 Days Ago
Merge from iteration_profiler (unity package to measure compile/domain reloads) Also fixes a web request during every compile in the editor
34 Days Ago
Merge from command_alloc
34 Days Ago
merge from perf.playermodel_fix
34 Days Ago
Merge from standard_shader_detail_vertex_color_tint
34 Days Ago
merge from wakeaiz_optim
35 Days Ago
Restore water wheel reference to its sounds to fix NRE spam
35 Days Ago
Subtract 147919 merge from terrain_lower_fixes
35 Days Ago
Check AlphaMap isInitialized on AdaptMeshToTerrain to prevent editor errors
35 Days Ago
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
35 Days Ago
Fix NRE when renaming a demo shot to a name that already exists
35 Days Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
35 Days Ago
Remove log when loading player inventories for the first time
35 Days Ago
fix default rotation of pumpkin in painting menu
35 Days Ago
tighten up waterwheel dismount positions
35 Days Ago
update phrases - fix overfished message - waterflow message - lootinsafezone msg
35 Days Ago
move "inventory full" toast behind the inventory UI, blocks too much
35 Days Ago
Merge: from hascloseconnections_fix - Bugfix for BaseNetworkable.HasCloseConnections and GetCloseConnections mot seeing outside of small layer Tests: ran unit tests
35 Days Ago
testlist
35 Days Ago
Commit the .meta files that keep popping up
35 Days Ago
merge from woodpile_changestage_audio
35 Days Ago
merge from fix_privaddfriend_vis
35 Days Ago
merge from computer_station_io (only manifest changes)
35 Days Ago
merge from computer_station_IO
35 Days Ago
console_quickjoin_fix -> main
35 Days Ago
Increased timeout slightly to allow FPBuild to handle closing of started processes
35 Days Ago
Fix blurry radtown sign once again, regressed during naval texture optimizations
36 Days Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
36 Days Ago
merge from new_texture_suffixes_naming_convention
36 Days Ago
Merge from terrain_renderer (culling ConVar)
36 Days Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
36 Days Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
36 Days Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
36 Days Ago
Merge from terrain_lower_fixes
36 Days Ago
server_browser_improvements -> main
36 Days Ago
Forgot to include it in the usage help string -.-
36 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
36 Days Ago
Merge from ugc_screen_blur_fix
36 Days Ago
Merge from vine_descend_fix
36 Days Ago
console_quickjoin_fix -> main
36 Days Ago
unskinned_windmill -> main
37 Days Ago
merge from tincanalarm_v2
37 Days Ago
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37 Days Ago
merge from fillmounts_horse_fix
37 Days Ago
merge from wallpaper_nre_fix2