108,358 Commits over 3,867 Days - 1.17cph!
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Started work on the proc map variant of foliage_v3
Refactored group manifest
Scientist aiming/direction.
Moved remains of targeting and attack ticking out of HumanNPC.
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Fixed Santa dropping presents in the ocean
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Added some utils to locate renderers in monuments that have no LOD component attached.
Disabled Overcast weather type again due to blinding sun light
Added AttackTick event.
Scientist ai design update.
Position-around refactor.
Bunch of attack tick related stuff.
AI memory now caches LOS value per entity in its memory.
Updated short icewall repair item
Update short icewall crafting cost
Adjust train engine speeds
Another go at accounting for secondary forces on kinematic trains - e.g. a train hitting a car that's up against a wall. Better result this time, so putting this one in officially.
Xmas menu background video
Run player voice through a new audio channel with some distortion (still respects player voice volume setting)
Tweaking static obstacle handling
WorkCart audio, don't play oneshot sounds if far away
WorkCart audio, use blended loop for the engine loop
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Stop snow particles playing automatically, only play them if actually on snow
removed erroneous import options on area meshes and set large neon sign back a bit in paintable so you can see it all without zooming out
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fixed xmas neon signs having broken uvs
Driving a car into a sled will now destroy the sled
Added renderer LOD scripts to short ice wall / fixed gibs on the icewall_fence_a variant
- Removed no-longer-used WorkCart destroyed damage FX
- Updated damage effects for light/medium/severe damage
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Workcart Gibs missing faces fix
also reduced number of gibs
Sled can now be placed in snow produced by snow machine and will have appropriate friction
Fix textures possibly being initialized while not being in range
Potential fix for workcart gibs mega wheel bug
needs checking
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