reporust_rebootcancel

115,252 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Attempt at fixing z-flickering in bypass tunnels
4 Years Ago
Making an underwater labs .public and .security door prefab as entities don't seem to keep the value changes made on placed prefabs and default to their saved values when using the same door for both purposes in puzzles. Updated all modules to display the right door accordingly Manifest
4 Years Ago
Fixed fishing villages sometimes spawning inside harbors Fixed fishing villages still sometimes spawning in the arctic biome
4 Years Ago
Added an additional vendor to fishing village
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4 Years Ago
Updated menu background videos
4 Years Ago
Created a separate door entity prefab for underwater labs - allows to use the metallic variant of the material Fixed issue related to realmed remove /saving with puzzle doors
4 Years Ago
Fixed jumpsuit not displaying within demos played through the editor
4 Years Ago
Flow fixes to dwellings, fixed some trash clipping out bases Fixed toilets not being mountable Fixed mic in crew quarters not mounting
4 Years Ago
Added DungeonBaseLink.MaxCountIdentifier (modules with the same MaxCountIdentifier will share MaxCountLocal and MaxCountGlobal)
4 Years Ago
Merge from main
4 Years Ago
Added basic collision to torpedo smoke and bubbles so that the effect can't clip inside the submarines (most visible when driving forward at some speed and shooting a surface torpedo)
4 Years Ago
Minor test map edit
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4 Years Ago
NRE fixes in GameObjectRef + DroppedItem
4 Years Ago
Minor edit
4 Years Ago
Don't allow firing torpedoes at all if the sub isn't in the water
4 Years Ago
Improved torpedo projectile behaviour, handle edge case environments. Some refactoring.
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4 Years Ago
Water System prefab update with scaled time (temp)
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4 Years Ago
Merge from main
4 Years Ago
Fix subs getting kicked back by the colliders on torpedoes
4 Years Ago
Naming consistency fix.
4 Years Ago
Missing file.
4 Years Ago
Timed explosive prjectiles can now supply a different explosion for when underwater. Hooked it up for torpedoes.
4 Years Ago
Add effect recycle to explosion_underwater_surface
4 Years Ago
Fixed pink surface splash
4 Years Ago
Hooked up torpedo explosion effects. Told the main effect not to loop.
4 Years Ago
Added Hidden/TerrainEngine/Splatmap/Diffuse-AddPass to always included shaders list
4 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
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4 Years Ago
Merge from main
4 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
4 Years Ago
Mark driver as hostile when firing a torpedo
4 Years Ago
Added extra world colliders for the duo sub feet, so it sits on land more nicely
4 Years Ago
Don't allow subs to descend when out of fuel, but do still allow them to rise
4 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
4 Years Ago
Add audio for the ammo flag flipping state
4 Years Ago
Fixed helicopters bouncing from ground hit damage
4 Years Ago
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4 Years Ago
Added rowboat protection (torpedo anti vehicle damage)
4 Years Ago
Pass on red card puzzle lab module loot
4 Years Ago
Fixed underwater_labs crate ammunition using wrong container
4 Years Ago
Fixed shadowfrax typos Phrases
4 Years Ago
Fixed train_tunnel_stop_transition_b_36m_mirr offset chain link fence from #63867
4 Years Ago
Fixed poker table blocking movement at swamp_c
4 Years Ago
Added nice bounce easing for the duo sub ammo flag
4 Years Ago
Removed underwater lab vending machine
4 Years Ago
Fixed train_tunnel_stop_transition_b_36m_COL r/w navmesh errors
4 Years Ago
TorpedoRising and straight Rising explosive radius Reduced Raw Human meat bait value
4 Years Ago
Torpedo ammo flag is no working, though it could do with a bouncy animation
4 Years Ago
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity. - Remove unused SkipOnTriggerEnter method.
4 Years Ago
adjusted underwater dweller outfit
4 Years Ago
Fixed "fusebox is accessed by its door" ticket