reporust_rebootcancel

126,617 Commits over 4,109 Days - 1.28cph!

3 Years Ago
steamnagleflush true by default
3 Years Ago
CodeGen
3 Years Ago
Added steamnagleflush convar to enable flushing queued packets at the end of every frame (can eliminate up to 5ms of packet delay under specific circumstances)
3 Years Ago
Initial basic thrown weapon support for NPCPlayer
3 Years Ago
Re-implemented body damage reduction for scarecrows (ConVar.Halloween.scarecrow_body_dmg_modifier)
3 Years Ago
AI design update
3 Years Ago
merge from eos_eac_7
3 Years Ago
Backups
3 Years Ago
Material fixes, unsaved camera anims
3 Years Ago
Blueprints + HQ tools backup
3 Years Ago
Prevent new idles from playing while the layer weight is 0
3 Years Ago
Merge from root
3 Years Ago
Rework idle controller, move idle fidgets to a new layer that gets lerped in/out while the idle state is active Bypasses some awkward transitions
3 Years Ago
Moar directory changes
3 Years Ago
Re-added missng assets. Moved lbj_cinematic rig to media directory.
3 Years Ago
A green light for the CRT
3 Years Ago
Basic UI refresh methods
3 Years Ago
Renamed some entities Added an electrical passthrough to the conveyor, there's probably going to be a lot of these
3 Years Ago
Visual tick rate thing that I'm probably not actually going to use. Committing this so I can go back if I regret deleting it
3 Years Ago
Merge from invoke_performance
3 Years Ago
Added InstancedEntityRenderer to render entities without gameobjects
3 Years Ago
Directory updates
3 Years Ago
Merge from main
3 Years Ago
Send reduced information about building blocks to the client and track in custom network manager
3 Years Ago
Show some of the monitor background texture through the UI in the best way we can (canvas blending options suck)
3 Years Ago
Scene directory + animation backups (lumberjack_pack)
3 Years Ago
Merge from root
3 Years Ago
Directory remove (lumberjack_pack)
3 Years Ago
Scene + anim backups (idle_tests)
3 Years Ago
Alpha edits etc
3 Years Ago
Unsaved
3 Years Ago
Directory remove (idles_test)
3 Years Ago
Fixed EntCount and AuthCount not working on sleeping players
3 Years Ago
Added no-game and between-round layouts for the small monitors
3 Years Ago
Added a between-rounds screen layout for the main monitor. Removed unused Has21 method.
3 Years Ago
Backups
3 Years Ago
Update the redirect skin builder to no longer create skin assets
3 Years Ago
Merge from root
3 Years Ago
HCM media directory delete
3 Years Ago
Fixed case where redirect skins wouldn't appear in repair bench (ItemDefinition.hasSkins now returns true if an item excluisvely has redirect skins and no skin assets) Fixed skin picker showing redirect skins not owned by the player
3 Years Ago
Anim + asset backups
3 Years Ago
Cinematic animation backups
3 Years Ago
Merge from main
3 Years Ago
Fixed case where DLC redirect skins weren't craftable Fixed being unable to reskin items unlocked via DLC in repair bench Deleted skin assets for many items that no longer need them, this should make no gameplay difference: Disco floor large tiles, skull spikes, skull trophies, sunburn sunglasses, sky lantern, lumberjack tools, tomaha
3 Years Ago
Dealer display fits up to seven cards (the max the dealer could ever have)
3 Years Ago
Setup for one row of dealer cards
3 Years Ago
Add find all redirects tool
3 Years Ago
Dealer face and headers
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
Merge from main