reporust_rebootcancel

129,167 Commits over 4,232 Days - 1.27cph!

3 Years Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
3 Years Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
3 Years Ago
Added some spawn points
3 Years Ago
Added some initial move/cover points to get things working
3 Years Ago
Delete a bunch of scene stuff to speed up play/start time
3 Years Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
3 Years Ago
Second attempt
3 Years Ago
folder and project setup
3 Years Ago
merge from TwitchRivals_changes
3 Years Ago
tea icon
3 Years Ago
Added gibs to the quarry deployable. task complete!
3 Years Ago
merge from TwitchRivals_changes
3 Years Ago
merge from cui_update_rpc
3 Years Ago
lava basic damage volumes changed lava flow map to exr
3 Years Ago
Fixed standard-flow shader + nuked spec version
3 Years Ago
Renamed Super Tea to Super Serum to fit in with Rivals narrative
3 Years Ago
scaled up id tags
3 Years Ago
merge from main
3 Years Ago
Bigger preview window
3 Years Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
3 Years Ago
Add test for disabling components & fix codegen since "test" convar name changed
3 Years Ago
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it Add ability to use 'enabled' field to enable/disable CUI components Additional fixes to make components update Codegen CUI test command
3 Years Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.
3 Years Ago
Updated OnSkinChanged to match use in BuildingBlock.Grades
3 Years Ago
Simplified skin refresh methods
3 Years Ago
Reapplied branch changes to BaseEntity.Skin
3 Years Ago
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.
3 Years Ago
- Bradley: Don't target players who are in a safe zone - Bradley: If a player is being targeted and enters a safe zone, stop targeting them (may take up to 2 seconds) - Bradley: Fixed ConVar.AI.ignoreplayers bugs. Not clearing existing targets when set to true, and returning early when it shouldn't have
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed spot lights in 6point lighting
3 Years Ago
Fully fixed the banding issues on 6P
3 Years Ago
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3 Years Ago
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3 Years Ago
updated the prefab for the quarry deployable
3 Years Ago
Added particle rotation support to 6point lighting (via TC1.x)
3 Years Ago
Added LOD5 to the quarry deployable
3 Years Ago
Swizzled R/G on Positive
3 Years Ago
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3 Years Ago
Debug 6P setup
3 Years Ago
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3 Years Ago
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3 Years Ago
merge from elevator_improvements
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
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3 Years Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
3 Years Ago
Merge from main
3 Years Ago
merge from building_skins_3
3 Years Ago
Subtracting 81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up