108,368 Commits over 3,867 Days - 1.17cph!
Added snowball gun and snowballs to xmas loot table
Add some decay over time if a sled isn't being used
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
Fixed snow machine not adapting its collision mesh on the server if in listen-server mode
neon signs use different inventory handling and deploy sounds
projectiles can disable default surface impact effects
snowball gun projectile only plays snowball impact sound
Have the snow machine create a collision mesh on the server as well as the existing collision and visual meshes it generates on the client. Allows sled to work on snow machine snow (previously only worked on listen server)
hooked up snowball gun impact sounds
Fix socket check against snow machine terrain still not working sometimes (let it cast 0.1m further)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
snowball inventory sounds
neon sign uses chain link impact sound
sled slide sounds louder, stereo w/ spread, and gain/pitch curve tweaks
Restore the previous brush when the eraser is selected and you click a color
Hide "Power Usage: 1" in the item details for wooden signs
Updated Snow Machine container name
Relaxed Snow machine placement
Deleted a load of now unused utils etc. Some light refactoring.
Fixed sled not being placeable on snow machine snow - TerrainCheck sock now checks "Terrain" layer as well as "World"
Apply the effect of gravity on sloped track
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment)
-Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
East tunnel entrances WIP
Road material consistency fixes.
Don't attach footstep sounds to the player + recycle it when it finishes playing
Fix instant camera not capturing photos with depth of field
Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
Updated animated neon sign icons + enable mipmaps on all
Move neon signs into the electrical category
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
Cleaned up from IceWall prefab
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