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108,338 Commits over 3,867 Days - 1.17cph!

4 Years Ago
manifest Updated neon sign crafting time and cost
4 Years Ago
Updated Ice wall item naming and repair
4 Years Ago
Disable trail fx when not on snow
4 Years Ago
More speed
4 Years Ago
Make initial force last longer if the sled is on a flat surface
4 Years Ago
Fixed some incorrect steering logic Removed some debug stuff
4 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
4 Years Ago
Set up xmas variant
4 Years Ago
Adjust collision damage forces
4 Years Ago
Custom seat prefabs and updated mount positions
4 Years Ago
Dismount if sled ends up in water More drag, speed and turn tweaks
4 Years Ago
Reduce initial velocity when not on snow Dismount if sled flips
4 Years Ago
Add missing bool
4 Years Ago
Remove no-longer-used ground quality enum
4 Years Ago
Add IsOnSnowOrIce bool to terrain handler
4 Years Ago
Allow setting the weather adjust toggle when game is not running
4 Years Ago
Rust Editor changes: - Add master toggle for weather selection, so it doesn't override automatically - Refactor some layout so the editor window works without horizontal scrolling at smaller widths
4 Years Ago
Remove flyby sounds form snowball gun shots
4 Years Ago
Speed tweaks
4 Years Ago
Icon
4 Years Ago
Increase drag, add some support for slight turning input
4 Years Ago
Simplify VehicleTerrainHandler ground quality method since we only use the road component
4 Years Ago
Merge from main
4 Years Ago
Fixed a legacy vehicle terrain check bug Fixed pickup/repair
4 Years Ago
Train protection values edit
4 Years Ago
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4 Years Ago
Apply some force over time when a player mounts the sled
4 Years Ago
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4 Years Ago
Use zero friction absolute
4 Years Ago
Initial sled setup and material swapping boilerplate
4 Years Ago
New handling for collisions between kinematic trains
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
4 Years Ago
Fixed motion vectors on attack prefab
4 Years Ago
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4 Years Ago
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4 Years Ago
network++
4 Years Ago
merge from /xmas
4 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
4 Years Ago
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4 Years Ago
Serialize initial state and correctly show it when opening designer.
4 Years Ago
Fixed pookie bear raid towers
4 Years Ago
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4 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
4 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab