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115,257 Commits over 3,959 Days - 1.21cph!

4 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
4 Years Ago
added catfish, catfish skinned with lods and materials
4 Years Ago
shark ragdoll prefab
4 Years Ago
merge from /save215
4 Years Ago
Change labs ammunition crate loot definition - needs a balance pass
4 Years Ago
Reduced underwater lab spawn count MinDistance increased
4 Years Ago
- Bring back ArtificialHeight override for the subs, was getting bouncing again with the new system + less raycasts this way - If ArtificialHeight is set, now skipping GetBuoyancyWaterInfo
4 Years Ago
disabled drop to ground on the oil barrel spawns
4 Years Ago
added some radiation light to UnderwaterLab_Dwelling_600_Corner_A
4 Years Ago
disabling shadows on some lights that did
4 Years Ago
More agressive LOD distances on conditionals
4 Years Ago
reset dwelling prefabs transforms updated kitchen furniture greybox for final art in modules and dwellings material swapped shelves prefabs to use steel material
4 Years Ago
updated eye part of texture on fish and added scatter bits to normals
4 Years Ago
new metal tables - LODs
4 Years Ago
new metal shelves - LODs
4 Years Ago
minor shark material/texture changes
4 Years Ago
More agressive LOD distances on modules
4 Years Ago
Disabled shadow casting on pipe greeble set
4 Years Ago
Shadow proxy meshes for the underwater labs and prefab setup
4 Years Ago
Remove TODO, it's done
4 Years Ago
Surface much more slowly after the five minute timeout
4 Years Ago
Don't have subs surface immediately after dismount. Wait five minutes.
4 Years Ago
Made player corpse ragdolls less buoyant
4 Years Ago
Reduced the deepUnderwater buoyancy raycast to 5m (performance, shouldn't need more)
4 Years Ago
Removed old buoyancy fix
4 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
4 Years Ago
Buoyancy returns correct water depth underneath water carving volumes
4 Years Ago
Fix updating buoyancy on client
4 Years Ago
Merge moonpool_buoyancy_fix->main
4 Years Ago
Minor edits to the buoyancy sub depth system
4 Years Ago
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
4 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
4 Years Ago
Buoyancy edits
4 Years Ago
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4 Years Ago
fishing rod sounds
4 Years Ago
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4 Years Ago
Stop window film water drops always playing when the player first mounts a sub
4 Years Ago
Adjust colliders to match Tom's updated pontoons
4 Years Ago
Only play windscreen water drops when moving
4 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
4 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
4 Years Ago
Extra checks for accessing torpedo container
4 Years Ago
Torpedo trail tweaks
4 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
4 Years Ago
Temporarily disabled window film effect because submarine rotation breaks the subemitter chain for some unknown reason
4 Years Ago
merge into main
4 Years Ago
merge from main
4 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
4 Years Ago
merge into 215
4 Years Ago
hooked up convars