115,252 Commits over 3,959 Days - 1.21cph!
Set moonpool_1200x1500_1way collision to World layer
Set dweller spawngroups to trigger layer.
AIZ fixes for dynamic ai points getting removed.
Added a collider to dweller spawngroups so they reset as expected
Fixed a blocker due to dweller spawn in moonpool 1 way
fixed a hole in some partition wall meshes
Only show sub health info when health is under 75% (match boats).
- Fixed solo sub exterior always showing lights on
- Fixed solo sub not adjusting headlight volumetrics
Added a tooltip for sub climb/descend controls. Removed the default right shift assignment to sprint in keys_default.cfg, so that left shift is the only default sprint key, and it'll show the more likely to be used key in the tooltip (at least with a fresh key config).
Increase ignored collision force in the sub. Should result in less collision gibs flying everywhere
Fix double sonar blips near the 0 point when sub is turning. It's possible to miss a blip instead now, but only for one rotation, and it's rare enough.
Always kill mounted players if submarine is destroyed by explosion (or anti-vehicle)
Added slight randomisation to underwater drag of gibs
Fix sonar ping sound using the wrong audio
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
Some lerping for moon pool blips
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
Fix all blips getting big after the while blip gets big
Give the sonar a big white blip if the sub is lined up just right with a moon pool
Sonar improvements +pragma disable fix server compile
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
Updated small fish descriptions
Tweaked physics settings on bobber to bounce less when first cast
Switch subs to use green sonar dots instead of yellow
Duo sub functional sonar, detects moon pools and other subs
AmbienceZone uses TriggerBase
ReverbZoneTrigger will toggle AmbienceZone if they share a trigger
shark work
3p speargun spear
Discourage players living on a diet of worms and grubs
moved 150x200_05_90bend away from wall a little
Fishing vendor exchange sell order tweaks and NPC
S2P Fishing village
Toned down the overwhelming barrage of water droplets hitting the submarine windshields
Moved about normal crate spawns in crew quarters
Adjusted flare on cabinets (removed)
Replaced pipe materials on all greeble prefabs
Fixed crew quarters first room blocking the way
Fixed some crew cabinets sticking out
Cherrypicking this morning's changes from main
Fixed surface explosion pinkishness from material not being assigned.
Added metallic greeble texture variants
Polished the pipes textures
Loot pass on T2 / 3 puzzles
Remove red card spawn from module_1200x1200
Fixed fishing nre when rapidly equipping/unequipping
Fixed two lab module edge cases:
- labs modules spawning inside eachother
- moonpool obstructed by modules spawning underneath
Tweaked train platform colliders to make it easier to jump onto the platforms while standing on the tracks
Underwater lab MaxCountIdentifier setup
fixed gear clutter decor lod popping too close
higher seating pos on toilet