reporust_rebootcancel

115,257 Commits over 3,959 Days - 1.21cph!

4 Years Ago
TorpedoRising and straight Rising explosive radius Reduced Raw Human meat bait value
4 Years Ago
Torpedo ammo flag is no working, though it could do with a bouncy animation
4 Years Ago
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity. - Remove unused SkipOnTriggerEnter method.
4 Years Ago
adjusted underwater dweller outfit
4 Years Ago
Fixed "fusebox is accessed by its door" ticket
4 Years Ago
Removed low grade fuel from gutting sardine, increased fat yield instead
4 Years Ago
Fixed module_1500x1500_ladder puzzle loot clipping
4 Years Ago
Ensure 63864 is applied to all moonpools
4 Years Ago
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
4 Years Ago
Fixed scrap conditionAmount when purchasing single sub
4 Years Ago
Fixed a bunch of navmesh r/w errors
4 Years Ago
Moonpool now prevent building within 75m
4 Years Ago
network++
4 Years Ago
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
4 Years Ago
Disable parent triggers on the sub if they go underwater.
4 Years Ago
underwater lab ambience & reverb zones
4 Years Ago
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
4 Years Ago
Add a stabilising vertical force. We are now ultra stable
4 Years Ago
Buoyancy edits
4 Years Ago
Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
4 Years Ago
Stability edit
4 Years Ago
Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
4 Years Ago
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4 Years Ago
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4 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
P
4 Years Ago
Merge from main
4 Years Ago
- Adjust depth via mass instead of buoyancy (experimental) - Added stabilising rotational torque that tries to keep the sub upright - Adjusted all buoyancy points and values
4 Years Ago
Blood water fx tweaks. Only renders underwater.
4 Years Ago
speargun sounds
4 Years Ago
Submarine headlight flare & volumetric improvements
4 Years Ago
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
4 Years Ago
shark baseline
4 Years Ago
merge from save215
4 Years Ago
Submarine headlight parameter tweaks
4 Years Ago
Nixed some unused params from profile
4 Years Ago
Add layer-specific map markers for moon pools
4 Years Ago
Post profile to use within submarines
4 Years Ago
fishing rod sound tweaks no sound muffling in submarines until we can do some more involved sound playback & mixer changes
4 Years Ago
basic pass on torpedoes so they can be used on public Staging servers for feedback torpedoes can now be purchased from the boat vendor
4 Years Ago
fixed loading NRE
4 Years Ago
doorways in underwater labs use the new metallic cargoship door material
4 Years Ago
Reduced fishing rod crafting ingredients 10 rope to 2
4 Years Ago
Fishing rod is now a tool instead of a weapon
4 Years Ago
phrases
4 Years Ago
collision fix
4 Years Ago
budgeted update for environment fish, better collision
4 Years Ago
Metallic variant of the cargoship door
4 Years Ago
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
4 Years Ago
Merge from submarine/map
4 Years Ago
Underwater base material tweaks Made white panels metallic Used higher quality masks for rust Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent Created some custom blend masks