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108,341 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Increase turn speed
4 Years Ago
▇▄▋▊ ▊▊▊▍▇▊▍▉ ▊█ ▋▄▍▋▉▅██▍▇ ▄▇▉▇█▉▌▇▅ ▆▄ █▋█▋ ▌▍▍█▉ (█▌▇▅▆▇▍▄ ▅▍ ▇▌▄▇▉▆▅ ▆▉▋▋▊██▇ ▆▇▉▍▊▆█▄▇ ▌▆▍▇▄▄▉▌)
4 Years Ago
Added basic tooltip for sled placement on improper ground
4 Years Ago
Revert sled health UI change, already covered
4 Years Ago
Don't show sled health UI
4 Years Ago
Don't show health bar while riding sled Don't show pickup option while mounted on sled
4 Years Ago
Set a low centre of mass for the sled
4 Years Ago
Move sled from Items to Fun category
4 Years Ago
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4 Years Ago
▅▊▅▌▄▋ ▄▍▇ ▊▄▇▅▇▅ ▄▊▋▆▄. ▇▉▊▉▇ ▆▊▇▅ ▅▍▆▍▄▇▄▄ ▍█▆▋▋▌▊ ▆▋▊▄█ ▆▄█ ▇▇▋▉▄ ▉▉ ▌▄▊▋▅▋ ▌█▅▄ ▄▄▊▇▄ ▆▊ ▊▍▆▉ ▉▊▌▍ ▄▉▍▉ ▇▋▄ ▉▇▉▆▅▍-▊▍█▇ ▉▄█▆▇▄ ▇▄▅▍▅▆▄▆ █▋▌ ▅▆▍▌▋▇-▍█▇▋ ▋▅▊▍▄ ▌▅▄▊▇▋▊█, ▉▉▆▋▌'▆ ▇▇▌ ▇▅▉▋ ▉▉▋▊▉▋▄▆▉▌█▍▅█
4 Years Ago
Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
4 Years Ago
merge from xmas
4 Years Ago
- Stop WorkCart if there's no-one on it - Fix monitor display bug
4 Years Ago
Displacing tessellated vertices based on terrain textures.
4 Years Ago
Adjust glass protection
4 Years Ago
- Add glass break effect - Adjust glass protection
4 Years Ago
Respawn glass after thirty minutes, dependent on no players being nearby
4 Years Ago
Use correct area mesh for xl neon, set all neon area meshes to read/write
4 Years Ago
merge from main
4 Years Ago
Small and Med neon sign layer fixes
4 Years Ago
Added some snow chunk fx when moving
4 Years Ago
Fixed missing removedFromServer references on small and med neon sign
4 Years Ago
Set side lean amount to 0 on sled seat Increased bounds height on sled to ensure seat clipping process runs Can only deploy sled on terrain
4 Years Ago
Workcart Update Removed extra plane of glass (wasn't needed if glass is going to have the damage pass) updated materials as a result also updated prefab entity.
4 Years Ago
Fixed glass colliders, add glass protection type
4 Years Ago
merge from xmas
4 Years Ago
Fixed gib errors
4 Years Ago
phrases
4 Years Ago
merge from xmas (network++)
4 Years Ago
network++
4 Years Ago
disable icewall objects in wall external high ice
4 Years Ago
merge from main
4 Years Ago
Fixed ice wall high placement issues (wrong layer)
4 Years Ago
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
4 Years Ago
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4 Years Ago
merge from /sled
4 Years Ago
▌█▊█▆▅ ▇█▍▋▇▄▅▅ ▊▆▍▄▇█▋ ▍▋▇▌▊
4 Years Ago
Renamed Electric Output to Passthrough for continuity
4 Years Ago
Updated neon signs volumes and placement Adjusted crafting cost
4 Years Ago
fixed wrong material on back of sign_neon_125
4 Years Ago
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4 Years Ago
Missed the original's repair item
4 Years Ago
▅▋▇▉ ▅▆▇▍ ▌█▊▍▍, █▇▊▅█▅, ▄▉▋▅▅▍, ▍▌▅▄▊ ▊▊▆▍▍ ▅▊▍▌▆▍▉▊▋▄▄
4 Years Ago
▊█▊▆ ▋▇▌█▋▄▍ ▆ ▆▍▊ ▍▋▌▄▊▇█
4 Years Ago
small, medium and neon signs
4 Years Ago
Fixed chase state. Fixed events with no output state container linked not continuing execution correctly. Fixed IsVisible event using the targets attack interface instead of the owners. Brain senses can now handle the LOS checks. UI serialization improvements. More scientist AI design wip.
4 Years Ago
fbx files
4 Years Ago
small, medium and large neon signs with proper collision areas and paintable set up
4 Years Ago
▍█▋▋▉▆▋▌ ▌▉▋ ▋█▆▋▊▋-▉▌▍█▋▌▇▆ ▋▍▅▌▆▋▉▄ ▋▅▌▄▉▉▋▌▇▅ ▋▌▍▍▆ █▇ ▄▍ ▉▋▆▅▊█▉ ▋▇▉ ▄▊▋▆▋▊▅▌ ▊▆▄ ▅▄▅ ▊▄▉▆▋▋▋ █▆▋▄▆ █▍▆▊▍▋█▆ ▆█▄▊▆ ▆▄▉ ▋▋▍█▊▅▉▉
4 Years Ago
▍▌▇▇▊▉▌▌▊ ▋▇▅▄▆▇▇▍▆▌ ▅▅▆█▊▄█▆▍▆▊▍ ▄▆▋█▋ ▇▅▅▊ ▇▋▍▉ ▋▆▆▅▆▅▋▄▅▇ ▌▊▇ ▋▇▅▆▍▊ ▍▋▆▍▇ ▋▉▄▋ (▅▆▌█▇▍ ▌▋ ▅▄▊▅ ▌▍▍▌▌)