108,341 Commits over 3,867 Days - 1.17cph!
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Added basic tooltip for sled placement on improper ground
Revert sled health UI change, already covered
Don't show sled health UI
Don't show health bar while riding sled
Don't show pickup option while mounted on sled
Set a low centre of mass for the sled
Move sled from Items to Fun category
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Add parenting volumes to the WorkCart ladders, making the ladders usable while the train is moving
- Stop WorkCart if there's no-one on it
- Fix monitor display bug
Displacing tessellated vertices based on terrain textures.
- Add glass break effect
- Adjust glass protection
Respawn glass after thirty minutes, dependent on no players being nearby
Use correct area mesh for xl neon, set all neon area meshes to read/write
Small and Med neon sign layer fixes
Added some snow chunk fx when moving
Fixed missing removedFromServer references on small and med neon sign
Set side lean amount to 0 on sled seat
Increased bounds height on sled to ensure seat clipping process runs
Can only deploy sled on terrain
Workcart Update
Removed extra plane of glass (wasn't needed if glass is going to have the damage pass)
updated materials as a result
also updated prefab entity.
Fixed glass colliders, add glass protection type
merge from xmas (network++)
disable icewall objects in wall external high ice
Fixed ice wall high placement issues (wrong layer)
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
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Renamed Electric Output to Passthrough for continuity
Updated neon signs volumes and placement
Adjusted crafting cost
fixed wrong material on back of sign_neon_125
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Missed the original's repair item
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small, medium and neon signs
Fixed chase state.
Fixed events with no output state container linked not continuing execution correctly.
Fixed IsVisible event using the targets attack interface instead of the owners.
Brain senses can now handle the LOS checks.
UI serialization improvements.
More scientist AI design wip.
small, medium and large neon signs with proper collision areas and paintable set up
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