115,257 Commits over 3,959 Days - 1.21cph!
TorpedoRising and straight Rising explosive radius
Reduced Raw Human meat bait value
Torpedo ammo flag is no working, though it could do with a bouncy animation
- If a trigger is disabled, early exit in OnTriggerEnter. OnTriggerEnter still fires on disabled scripts because Unity.
- Remove unused SkipOnTriggerEnter method.
adjusted underwater dweller outfit
Fixed "fusebox is accessed by its door" ticket
Removed low grade fuel from gutting sardine, increased fat yield instead
Fixed module_1500x1500_ladder puzzle loot clipping
Ensure
63864 is applied to all moonpools
Fixed broken chain link fence in train_tunnel_stop_transition_b_36m and mirr
Fixed scrap conditionAmount when purchasing single sub
Fixed a bunch of navmesh r/w errors
Moonpool now prevent building within 75m
Disable duo sub pontoon parent triggers since they make it hard to climb on from the water
Disable parent triggers on the sub if they go underwater.
underwater lab ambience & reverb zones
Merge FixSubmarineStability->Main. Hopefully this should vastly improve submarine stability and control on real servers.
Add a stabilising vertical force. We are now ultra stable
Mass-based dive/climb is going to need stabilisation still, so go back to buoyancy-based
Improved stabilising, fixed throttle power changing with mass changes (logical... but not desirable for gameplay)
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Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
- Adjust depth via mass instead of buoyancy (experimental)
- Added stabilising rotational torque that tries to keep the sub upright
- Adjusted all buoyancy points and values
Blood water fx tweaks.
Only renders underwater.
Submarine headlight flare & volumetric improvements
RHIB now takes anti vehicle damage - no longer tanks 300 torpedoes
Submarine headlight parameter tweaks
Nixed some unused params from profile
Add layer-specific map markers for moon pools
Post profile to use within submarines
fishing rod sound tweaks
no sound muffling in submarines until we can do some more involved sound playback & mixer changes
basic pass on torpedoes so they can be used on public Staging servers for feedback
torpedoes can now be purchased from the boat vendor
doorways in underwater labs use the new metallic cargoship door material
Reduced fishing rod crafting ingredients 10 rope to 2
Fishing rod is now a tool instead of a weapon
budgeted update for environment fish, better collision
Metallic variant of the cargoship door
Set up map renderers for underwater labs (stomp these if you need to - they're set by a script)
Underwater base material tweaks
Made white panels metallic
Used higher quality masks for rust
Tweaked glossiness, specular and color and blend settings on a bunch of materials to make the scene less noisy and more consistent
Created some custom blend masks