reporust_rebootcancel

115,070 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Re-order setup
4 Years Ago
wip corridor greeble
4 Years Ago
Refactor
4 Years Ago
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
4 Years Ago
Correctly include the root piece when merging
4 Years Ago
Underwater labs volumes set to 'Underground' for improved lighting quality
4 Years Ago
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
4 Years Ago
Fixed holes in LOD1's
4 Years Ago
merge from submarine
4 Years Ago
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
4 Years Ago
merge from submarine
4 Years Ago
Fixed a few pivot rotation issues Fixed holes in LOD0 of modules
4 Years Ago
merge from ai main
4 Years Ago
Fix for AIZs with a single move point
4 Years Ago
merge from submarine
4 Years Ago
Underwater labs - Final modules meshes LODs/colliders/prefabs instances Re-organized ladders to be in a separate prefab instance for more flexibility in design
4 Years Ago
Tone down CCTV blur
4 Years Ago
Deluxe xmas lights passthrough - in line with other lighting
4 Years Ago
Small sign can now be placed on deployables (boxes etc) Small sign strict volumes Small sign can now be placed at 90degree angles
4 Years Ago
ai data for moonpool pieces
4 Years Ago
merge from submarine
4 Years Ago
DungeonBaseInfo now contains a list of all DungeonBaseLink that belong to it
4 Years Ago
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4 Years Ago
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
4 Years Ago
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4 Years Ago
Cancel a gesture if a player changes equipped item
4 Years Ago
Fixed scrap heli damage texture, working now
4 Years Ago
Remove damage texture content from the scrap transport heli, since it was actually unused
4 Years Ago
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
4 Years Ago
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI Added a button to copy the current phone's number into the clipboard
4 Years Ago
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
4 Years Ago
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
4 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
4 Years Ago
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4 Years Ago
ai data for tube pieces
4 Years Ago
ai data for LShaped pieces
4 Years Ago
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4 Years Ago
merge from ai main
4 Years Ago
merge from submarine
4 Years Ago
Submarine gibs now show full damage on the damage texture
4 Years Ago
Changes to texture damage to make it more visible on the submarines
4 Years Ago
Adjusted sub damage protection + material edits
4 Years Ago
Add health-based damage texturing to both subs
4 Years Ago
Merge Main->Submarine
4 Years Ago
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4 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
4 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
4 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
4 Years Ago
Missed file
4 Years Ago
Added AIInformationZone.Mege