reporust_rebootcancel

115,225 Commits over 3,959 Days - 1.21cph!

4 Years Ago
merge from submarine
4 Years Ago
merge from aiz_creation
4 Years Ago
merge from submarine
4 Years Ago
Swamp a,b,c now uses the same Fog FX that is used at the bandit camp - no longer lit at night from 400m S2P Swamp A,B,C
4 Years Ago
Added prevent building volumes to underwater lab prefabs
4 Years Ago
merge from misc_improvements
4 Years Ago
Split TerrainPath.DungeonRoot into TerrainPath.DungeonGridRoot and TerrainPath.DungeonBaseRoot so the train tunnel navmesh doesn't pull in the underwater labs
4 Years Ago
modded folder organization (will break paths) Adding a bunch of commonly requested and missing objects
4 Years Ago
DungeonBaseInfo has a list of DungeonBaseFloor, which each contains a list of all DungeonBaseLink that are on that specific floor
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
Fixed incorrect main ladder placement and missing pool ladder volumes in module_1200x1800_ladder_moonpool
4 Years Ago
Fixed underwater fog no longer disappearing inside underwater labs (introduced by environment volume change in 63133) Made underwater_effect admin convar also disable underwater fog Added UnderwaterLabs environment type to all underwater lab prefabs (to detect when their map has to display)
4 Years Ago
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4 Years Ago
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4 Years Ago
Increase submarine throttle/max speed
4 Years Ago
Allow faster steering adjustments in the submarines
4 Years Ago
When mounting a sub, always fill the driver's seat first
4 Years Ago
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4 Years Ago
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4 Years Ago
- Fixed submarine physics behaving incorrectly (jittery, didn't maintain depth) if the submarine was spawned instead of pre-placed in the scene. The trouble was script execution order, specifically the submarine's tick happening after the buoyancy tick. - In solving this, moved the FixedUpdate tick on all mountables to use a single real FixedUpdate call from ServerMgr. Should improve performance (will test soon).
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Better cancel support for internet streams
4 Years Ago
Merge from main
4 Years Ago
Made the windows of the duo sub bigger updated lods accordingly
4 Years Ago
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4 Years Ago
Underwater lab lighting/post working files
4 Years Ago
Potential fix for radio streaming stall
4 Years Ago
Cherry pick disco floor sensitivity
4 Years Ago
Discofloor sensitivity edit
4 Years Ago
Switch to GetSpectrumData
4 Years Ago
Removed right channel from the AudioVisualisationEntity calculations
4 Years Ago
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4 Years Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
4 Years Ago
material tweaks
4 Years Ago
wip auto creating wake triggers
4 Years Ago
Re-organizing folders for clarity Material variants for labs
4 Years Ago
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4 Years Ago
AIZ creation/merging fixes, add some padding to AIZ.
4 Years Ago
cherrypicking 63151
4 Years Ago
Don't connect/disconnect in boom box load
4 Years Ago
Remove Yaarana radio station
4 Years Ago
merge from submarine
4 Years Ago
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4 Years Ago
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4 Years Ago
Added vehicle damage texturing to minicopter
4 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
4 Years Ago
Scrap heli mats get instancing for damage texturing
P
4 Years Ago
Merge from main