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108,302 Commits over 3,867 Days - 1.17cph!

4 Years Ago
SE coastline WIP
4 Years Ago
Remaining Site B topside spawns & surrounding terrain
4 Years Ago
Site B exterior WIP
4 Years Ago
Disable drone movement when colliding with something Allow landing and takeoff instead of constantly hovering
4 Years Ago
Site B stuff
4 Years Ago
4 Years Ago
Textures/mats for unique site B underground look
4 Years Ago
Fixed all broken Site B prefabs
4 Years Ago
Area around radtown3 and along new northern mountain road. Road barriers and relevant signs in a few areas. Site A checkpoint.
4 Years Ago
Bespoke radtown3 refresh with new layout and no broken prefab links
4 Years Ago
Fixed issue with cliff shader not getting correct biome tint.
4 Years Ago
Radtown 3 replacement/fix checkpoint
4 Years Ago
Tweaked splat color and tiling settings on Terrain4 asset
4 Years Ago
merge from main
4 Years Ago
schema/sitem updates
4 Years Ago
More foliage material tweaks / increased specular settings on foliage / adjusted some tree textures
4 Years Ago
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4 Years Ago
updated shredder, textures/mat
4 Years Ago
subtracting 56232 - see Asana ticket
4 Years Ago
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4 Years Ago
Autoscroll event list to bottom when adding a new event
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
ui tweaks
4 Years Ago
Reserialized prefabs in Assets/Prefabs (counting 5355)
4 Years Ago
events scroll basics
4 Years Ago
Reserialized prefabs in Assets/bundled/Prefabs/fx (all 1092 of them)
4 Years Ago
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4 Years Ago
Explicitly running PreparePrefabs on all prefabs (only changed 8 files though)
4 Years Ago
Merge from prefab_build_optimizations (this doesn't do anything on its own, it's just an editor tool)
4 Years Ago
merge from main
4 Years Ago
Random offset when sampling topology points
4 Years Ago
merge from /growable_rain
4 Years Ago
Added support for maxreceivetime to Steam Networking
4 Years Ago
Merge from lower_face_wearable
4 Years Ago
merge from /InteractionFix
4 Years Ago
Forgot to codegen
4 Years Ago
Merge from main
4 Years Ago
Merge from dof_target
4 Years Ago
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback Added current parented entity and dof target to the demo playback UI
4 Years Ago
Killed more OP caves
4 Years Ago
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4 Years Ago
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
4 Years Ago
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
4 Years Ago
debug.ent_find_radius will use the debug camera position if that camera is enabled
4 Years Ago
Initial headlights implementation on WorkCart
4 Years Ago
Add phone booths to supermarket and gas station
4 Years Ago
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4 Years Ago
Merge from PoseToolsFixes
4 Years Ago
Merge from skin_editor_improvements