115,066 Commits over 3,959 Days - 1.21cph!
Catching if DLSS is not available
AI data for remaining modules.
Added AI data to first half of module segments
merge from submarine main
viewmodel arms on dancing using humanoid tests
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WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
Fixed a graphics.uiscale value of 0.8 hiding the search text on the crafting screen when at 1080p
Add a couple of additional null checks to modular vehicle conditional refreshes
Applied new settings to large tiles variant as well
Speed up dance floor and sound light
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
Don't add second channel data in AudioVisualisationEntity if the source is in mono
Increase discofloor base speed and volume sensitivity, to 0.75 basespeed and 5 sensitivity
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- Recycler right-click item transfer now rejects items that can't be recycled, doesn't move them to the input.
- Right-click moving items to recycler now stops once the input slots are full, doesn't start filling output slots.
Master effects prefab for DuoSub
Functional sonar blip effect for angle/distance params
Fix compile issues from CanPushNow changes
Subtract temp compile fixes
Enabled BaseMoveTowardsState access for humans.
Uncommitted waterplant ai wip
Set read/write access on meshes needed for navmesh generation.
Navmesh gen tests.
Temp fixes for aux branch compile errors
Renaming a bunch of train tunnel generation scripts with DungeonGrid prefix to reduce confusion with the new DungeonBase scripts (generating a grid style dungeon versus a base / building style dungeon)
dial back the red colour filter on hurt
Underwater lab map markers
Prefab updates for moonpool water plane / underwater labs env volumes
Different approach to moonpool water body since it was causing underwater fog to disappear when all moonpool water bodies were culled
Added colliders to 90 and 45 degree hatch tubes
Added S tube hatch environment volumes
Added various hatch environment volumes to underwater lab prefabs