108,308 Commits over 3,867 Days - 1.17cph!
Turned Interpolate off for workcart rigidbody visuals. Instead of smoothing movement it seemed to actually add jitter in our case, maybe because of the manual MovePosition use?
Added spherical overlays to bush billboard normal maps
Move workcart in tunnels for easier quick testing
Comment clarification only
Billboards for arid bushes / added missing leaf sound triggers to prefabs
19/11/2020
40300 skin Icons
Small amount of boats and rideable horses now spawn procedurally again
Mostly fix getting stuck on its side
HumanNPC cleanup before starting to move stuff out
Committing game manifest prefab auto-updates
Replaced a bunch of UnityEditor.EditorUtility.SetDirty with UnityEditor.PrefabUtility.SavePrefabAsset in DoPrepare
Do I understand why? No.
Do the docs explain why? Also, no.
Does it fix the bug? Seems to.
Added "Assets/Prefabs/Reserialize Selected Prefabs"
Fixed spawn handler setting spawn population reference on the prefab instead of the instance (made purchased entities count towards wild entities)
more conversion, sense fixes
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Fixing some movement issues
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EffectRecycle tweak to ensure we're not reimporting things accidentally on the build server all the time
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Committing GameManifest LootSpawn generated files (build time debugging)
Committing some more prefab auto-updates
vm chainsaw - fixed issue with jacket clipping camera
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EffectRecycle tweak to avoid prefabs thinking they've been edited in DoPrepare when they weren't (probably doesn't do anything)
Spice bush and willow bush billboards
merge from lower_face_wearable
Added Harbor phone booths
Adjust train engine power and drag
Train now moves at correct speed on cubic hermite splines using a lookup table. Some slight jitter that I need to look into
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Working on a lookup table to allow a constant rate of movement along cubic splines. The simple "spline t * distance" system existing in PathInterpolator doesn't account for the shape of the spline, causing the train to slow on curves
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Debug.editorselectinrange now works in demos and will use the position of the debug camera for it's origin if it is active
wip scientist memory/senses conversion
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Can now deploy and pick up the drone
WIP fixing collision and landing logic
procedural grouping and tree line widget