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114,797 Commits over 3,959 Days - 1.21cph!

4 Years Ago
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
4 Years Ago
entrance bunker reverb zone tweaks
4 Years Ago
Material name fix
4 Years Ago
Adjust solo sub fuel point collider
4 Years Ago
Move solo sub fuel LOD group into the main model LOD Group
4 Years Ago
Adjusted submarine HP and protection
4 Years Ago
Fixed bots not being able to dance because they haven't purchased the dlc
4 Years Ago
Fixed some incorrect sound light settings (particularly with volume sensitivity set to high)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Add Sonis Beats radio station
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Extra client side ownership check when playing gestures via convar
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
new primitive lootbox destroy sound
4 Years Ago
removed temporary fuel storage and its textures for solo sub added new mesh, materials and textures to solo sub prefab nice and shiny
4 Years Ago
Underwater foliage is now allowed to spawn on underwater offshore monument topology (forgotten files)
4 Years Ago
fleshing out rooms
4 Years Ago
Added monument topology to underwater labs Underwater foliage is now allowed to spawn on underwater offshore monument topology
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main
4 Years Ago
Setting useJitteredProjectionMatrixForTransparentRendering to true.
4 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
4 Years Ago
set head, body and facial haircap textures to uncompressed
4 Years Ago
Removed old heavyscientist and humannpc prefabs.
4 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
4 Years Ago
Manually cherry pick gib scrubbing fix
4 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
4 Years Ago
Merge from demoshot/v2
4 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
4 Years Ago
merge from ai main
4 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
4 Years Ago
merge from main
4 Years Ago
merge from navtweaks
4 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
4 Years Ago
Merge from demoshot
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Enforce DLC license check
4 Years Ago
Moved models folder More wall filler prefab/mesh
4 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
4 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
4 Years Ago
merge from main
4 Years Ago
codegen + phrases
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
4 Years Ago
Unsaved material change