128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Brief over-distance battery fire FX prefab file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying a different method for turret aim control. Use standard eye movement as the basis.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 1st person deploy sound for detonator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change drone to use a box collider instead of mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow RC controlling an autoturret while it is booting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update bandit town hlod mesh to remove the softcore reclaim terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated m92 reload time to match animation lengths
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                PlayerInput ApplyViewAngles mounted code refactor/cleanup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Turret aiming working (though a bit clunky)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert split output item calculation to last months behaviour, just divide each stack via number of outputs
Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
 
                
                
                
                
                
             
         
        
            
            
            
                
                Gunner view can look around - kind of. Needs some fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                NMS dressing progress 
Scene2prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix static computer stations pulling RC identifiers of things it shouldn't know about
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix autoturret and cameras networking their RC identifiers to everyone (will now only network to players who have auth)
Fix drone RC identifier networking to everyone (will now only network to the player who placed the drone)
Only allow the person who deployed the drone to change its identifier
Drones can still be stolen when they are not flying by picking them up so don't leave them unprotected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better system for gunner view inputs. Pass through to the vehicle but override the dismount press
 
                
                
                
                
                
             
         
        
            
            
            
                
                add RF arming beep
mouseover frequency
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS dressing polish 
Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly increased random offset from RF c4 to 0.2s from 0.1s
c4 that is not mounted to construction (terrain/vehicle) will try and do radial damage to a single closest construction block
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reset drone flags when ending control (fixes audio getting stuck on)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable ShouldInheritNetworkGroup for drone (should fix feed cutting out when flying onto cargo ship)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cut memory down and placement time by a lot. Better level calculation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed items being dropped in world instead of destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Code review changes - switch to InvokeRandomized for CCTV cameras
 
                
                
                
                
                
             
         
        
            
            
            
                
                allow timed explosives to damage trees
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Added lighting to the elevator cabin
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ferry skybridge wip, some positioning tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculating required levels and positioning for layered placement
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge cs
79742 Disable autofocus on inputfields if they are behind a select wheel
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated drone description
Updated ptz description
Cameras now only require 3 power, down down 5 
Fixed research costs for drone and ptz camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug fix with counters, some tidy up, added some debug in the inspector to show memory usage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line
Added a button to the options screen to enable safe mode (bottom of the main options section)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Forcing recompile of wire shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cache_aicaresabout
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from main, proto conflict fix