123,981 Commits over 4,171 Days - 1.24cph!
caboose update:
re-arranged pokertable and blackjack table
altered the height of the slotmachine table
removed poker table and blackjack table DetailColliders
added green rug skin material and textures
added cantina stool albedo skin -> from red to brown
added shelf in cage and candles
updated prefab and scene
Readded some hlod settings
Fixed mesh trimmer causing corruption on meshes with UInt32 index format
Trainyard, water treatment
Improved handling for vehicle kinematic state, right now just for RHIB. Should hopefully fix occasionaly "Kinematic body only supports Speculative Continuous collision detection" errors on servers.
Redo train changes from Main
Mere Main -> TrainWorkContinued. Had to stomp train changes from Main (will reimplement)
Trim binds so it's ok to have spaces between symbols like semicolons
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
Better default HLODBounds settings
SceneToPrefabTag now takes priority over the minimum height settings
Setup satellite dish, dome, stables, sewer branch, swamp_c and trainyard
Fix hardcore tag in server browser not toggling
Fix exceptions after respawning when a player gets killed mid conversation
Fixed conversation UI remaining active after respawning
Cauldron output and smeltspeed fix
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Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
Minor initial Blackjack stuff
merge from /main/hardcore
mf particle shader upgrade
Set deathscreen map back to active after hardcore disables it
Merge from main -> hardcore
Added support for depth fading, displacement and scrolling to additive particle shader
Harness item def update.
Use harness items not prefabs.
Reworked dog breed handling/setup.
Harness equipping and retargeting tests.
merge from /hardcore (phase change)
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
terrain topologies/splats
super basic dressing
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
tweaks to road_bridge barrier height - cover/shoot-over
merge from furnace_ui_rework
Warehouse, small oil rig, powerplant
Restore hlod prefabs to each monument that had them before the merge
Remove default hlod options from SceneToPrefab component (better to just add child components)
Added menu item to S2P all monuemnts with HLOD components
Backup hlod settings from all monuments processed so far into separate prefabs
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
- Set up an entity for the caboose poker table and integrated it with the caboose.
- Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity.
- Switched the Caboose in the Trainyard scene with TrainCaboose.
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
Caboose slot machine fixes
Assigned the updated caboose collider
Added two slot machines to the caboose