reporust_rebootcancel

123,981 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Skin bundle update
3 Years Ago
caboose update: re-arranged pokertable and blackjack table altered the height of the slotmachine table removed poker table and blackjack table DetailColliders added green rug skin material and textures added cantina stool albedo skin -> from red to brown added shelf in cage and candles updated prefab and scene
3 Years Ago
Readded some hlod settings
3 Years Ago
Fixed mesh trimmer causing corruption on meshes with UInt32 index format
3 Years Ago
Trainyard, water treatment
3 Years Ago
Improved handling for vehicle kinematic state, right now just for RHIB. Should hopefully fix occasionaly "Kinematic body only supports Speculative Continuous collision detection" errors on servers.
3 Years Ago
Redo train changes from Main
3 Years Ago
Mere Main -> TrainWorkContinued. Had to stomp train changes from Main (will reimplement)
3 Years Ago
Trim binds so it's ok to have spaces between symbols like semicolons
3 Years Ago
Add meta.exec command to execute multiple other commands within a single command (useful when combined with cycled binds)
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Better default HLODBounds settings SceneToPrefabTag now takes priority over the minimum height settings Setup satellite dish, dome, stables, sewer branch, swamp_c and trainyard
3 Years Ago
Fix hardcore tag in server browser not toggling
3 Years Ago
Fix exceptions after respawning when a player gets killed mid conversation Fixed conversation UI remaining active after respawning
3 Years Ago
Cauldron output and smeltspeed fix
3 Years Ago
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3 Years Ago
Revert TriggerTrainCollisions to the pre-73814 version. Revert VehicleWorld layer on train car triggers. Should fix NREs for now and we can try this again another time.
3 Years Ago
Minor initial Blackjack stuff
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
merge from /main/hardcore
3 Years Ago
mf particle shader upgrade
3 Years Ago
mf main
3 Years Ago
Set deathscreen map back to active after hardcore disables it
3 Years Ago
Merge from main -> hardcore
3 Years Ago
Added support for depth fading, displacement and scrolling to additive particle shader
3 Years Ago
Harness item def update. Use harness items not prefabs.
3 Years Ago
prefab cleanup
3 Years Ago
prefab rename
3 Years Ago
phrases
3 Years Ago
merge from main
3 Years Ago
Reworked dog breed handling/setup. Harness equipping and retargeting tests.
3 Years Ago
merge from /hardcore (phase change)
3 Years Ago
Change phrase key for changelog_hardcore_added_1 so it doesn't show -rust+ anymore
3 Years Ago
terrain topologies/splats super basic dressing
3 Years Ago
Attempted fix for MLRS being enabled in hardcore mode until the first server restart
3 Years Ago
tweaks to road_bridge barrier height - cover/shoot-over
3 Years Ago
merge from furnace_ui_rework
3 Years Ago
merge from hardcore
3 Years Ago
Warehouse, small oil rig, powerplant
3 Years Ago
Restore hlod prefabs to each monument that had them before the merge Remove default hlod options from SceneToPrefab component (better to just add child components) Added menu item to S2P all monuemnts with HLOD components
3 Years Ago
Merge from main
3 Years Ago
Backup hlod settings from all monuments processed so far into separate prefabs
3 Years Ago
Compass now orients correctly based on current player being spectated in a demo, rather than always based on the player who recorded a demo
3 Years Ago
Adjusted caboose poker seats so that the player's feet sit nicely on the ground
3 Years Ago
- Set up an entity for the caboose poker table and integrated it with the caboose. - Removed the Cabooseprefab - it is now all integrated with TrainCaboose.entity. - Switched the Caboose in the Trainyard scene with TrainCaboose.
3 Years Ago
Allow entities that are children of vehicles to NOT try and dismount via the vehicle. Enabled for slot machines on trains
3 Years Ago
Caboose slot machine fixes
3 Years Ago
Assigned the updated caboose collider
3 Years Ago
Added two slot machines to the caboose