reporust_rebootcancel

115,071 Commits over 3,959 Days - 1.21cph!

4 Years Ago
distance tweaks
4 Years Ago
Reduced boar run speed, animals give up chase based on distance too.
4 Years Ago
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
4 Years Ago
Fix compile error
4 Years Ago
merge from main
4 Years Ago
Experimenting with keyframe track widgets, supports muting tracks
4 Years Ago
Rework recorder internals
4 Years Ago
Fix radius check bug
4 Years Ago
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4 Years Ago
Move all of the file/directory handling into a new Utility class
4 Years Ago
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4 Years Ago
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4 Years Ago
Removed DeveloperTools and UIIngame scripts from 'UI - Scaled_1080p'. Fixes tab key not swapping between F1 tabs anymore.
4 Years Ago
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4 Years Ago
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
4 Years Ago
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4 Years Ago
Submarines use fuel
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Parent trigger for the solo sub. Note: I wanted parent triggers on the two side fins also, but they shove the player underwater if they approach from the side (making it impossible to get up on them), so I've left them off.
4 Years Ago
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4 Years Ago
Parent triggers for stable standing on the duo sub
4 Years Ago
Climb/dive adjustment. Don't start/stop so abruptly.
4 Years Ago
tweaked terrain anchors on rock_formation_medium_b to prevent terrain gap
4 Years Ago
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4 Years Ago
NVG iteration, for a more Lo-Fi effect
4 Years Ago
Slightly less blue cast
4 Years Ago
CCTV effect for new post stack
4 Years Ago
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4 Years Ago
Cleanup & organization. Nixed soft camera frustum blend on that smoke mat.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Extra anchor on rock_formation_b to prevent terrain gap
4 Years Ago
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4 Years Ago
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4 Years Ago
Tidied up climate class
4 Years Ago
Added CCTV overlay, bug fixes
4 Years Ago
Stairwell bottom 360 degree prefabs
4 Years Ago
merge from ai
4 Years Ago
merge from animal aggro changes, improved cooldown state design and increased range at which attacked animals flee instead of charging.
4 Years Ago
Merge from render_scale/color_grading
4 Years Ago
Color grading now interpolates a lot better.
4 Years Ago
Added BanditGuard human class and switched bandit guard from scientist class to it, so that they don't play scientist sounds.
4 Years Ago
Added a doorway condition piece for tubes between modules Added dungeon and environment / water volumes to the modules Basic UVs for scale
4 Years Ago
BaseNavigator.SetDestination respects nav_disable
4 Years Ago
Added aggression timer event, cooldown state, animal design update to include cooldown state and chase less.
4 Years Ago
Merge from render_scale
4 Years Ago
Merge from main