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108,217 Commits over 3,867 Days - 1.17cph!

4 Years Ago
Increase icon sizes even more
4 Years Ago
Update item icons Fixed rotation issue on a spike
4 Years Ago
Fix compilation on IndividualSpawner custom editor
4 Years Ago
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4 Years Ago
Merge destroyable roadsigns -> Main
4 Years Ago
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4 Years Ago
A fair amount of roadsigns are used for decoration on monuments, stuck into other models or even used as signs on walls with the pole hidden. Reintroduced static roadsigns and set all signs in the game as destroyable or not on a case-by-cases basis
4 Years Ago
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4 Years Ago
New system for roadsign spawners to check for available space, other models moved to world layer, checked through all signs for any spawn issues, final cleanup
4 Years Ago
Fixed some road models not being on the world layer with the rest of the road content
4 Years Ago
Removed noise generator from old snow for perf.
4 Years Ago
Nixed X offset on snow emission
4 Years Ago
PFX scene backup
4 Years Ago
Testing out improved??? way of creating and storing group definitions
4 Years Ago
Stormy snow variant
4 Years Ago
Rain impact improvements.
4 Years Ago
More voluptous mild snowfall. Snowflakes stop rotating on impact. Lightning cloud highlight texture set to high quality. Fog multiplier in climate.prefab
4 Years Ago
Tweaked rain max collision shapes to something that works with the previously tweaked particle lifetime
4 Years Ago
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4 Years Ago
spike cost and protection tweaks
4 Years Ago
Some progress on enhanced collisions
4 Years Ago
Removed old culling jobs
4 Years Ago
Refactoring group creation methods
4 Years Ago
trophy - volumes, crafting cost, layers, cannot lock, ground watch
4 Years Ago
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4 Years Ago
Some roadsigns don't have space to spawn as they're up against a wall, stuck in something etc. Added per-spawner settings on whether to check for space when respawning
4 Years Ago
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4 Years Ago
Scene backups
4 Years Ago
All prefabs/scenes updated with spawnable roadsigns
4 Years Ago
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4 Years Ago
Conflicted scenes and prefabs redone with spawnable roadsigns
4 Years Ago
Make sure conflicted prefabs are exact copies of those on Main
4 Years Ago
Merge destroyable roadsign fixes
4 Years Ago
Cherry-pick original roadsigns merge
4 Years Ago
...
4 Years Ago
Get rid of a bunch of pointless code (should improve perf a bit too)
4 Years Ago
Merge from main
4 Years Ago
Preserve bone length when rebuilding the chain's transforms (fixes some ugly artifacts)
4 Years Ago
Overwrite bone transforms into a straight line when building the chains because they're junk otherwise
4 Years Ago
Refactor things to not depend on a tree node structure (only allows chain configurations now but that's ok)
4 Years Ago
Job scheduling update, streamlined culling jobs, better culling distance calculation / fixes.
4 Years Ago
More profile stuff
4 Years Ago
Weather profiles (WIP) Tweaked base sky twilight cloud color to be slightly less orange Sun mesh brightness up a bit for fog compatibility
4 Years Ago
Disabled particle blending on raindrops and impacts so you see some of them when looking straight down (petur approved)
4 Years Ago
More tweaks to rain particle lifetime after testing additional scenarios
4 Years Ago
Culling method experiments, fixed comparison test differences.
4 Years Ago
skin approval
4 Years Ago
Fixed sky dome having fog + evening time saved on its prefab (annoying in the editor)
4 Years Ago
Added BaseNavigator.Moving MoveTowards & Roam return running or finished. Added StateFinished event.