128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Improved gun aiming system, no more jitter bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                ptz missing face fix 
will need some adjusting to preserve current deployment behaviour
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Separated gun rotation from eye angle. Cast a ray from the eye to its hit point, and have the gun aim at that point. Allows the eye and the gun to be at different locations and still aim perfectly.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                anyone can pick up deployed RF c4
 
                
                
                
                
                
             
         
        
            
            
            
                
                More dressing polish
Added environment volumes to all tunnel prefabs
Scene2Prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Make logs related to changing RC identifiers editor only
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                added manual render bounds ovveriding for weapons that need it.
applied to dbs.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added rear rotor rod to main meshes, updated skinning, tweaks to uv's on blur meshes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a precomputation step to cache placements
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed incorrect materials applied to drone propellers (drone.deployed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ferry skybridge wip, some positioning tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                bunch of weapon config updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated quarry deployable files
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from vending_drop_loot
 
                
                
                
                
                
             
         
        
            
            
            
                
                network++
Phrases 
codegen checks
PTZ Camera desc update - fixed typo
PTZ world model
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts
Will match on the nice name, not the filename (case insensitive)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabling Rust+ from the in-game menu will now tell the server to generate a new app token so anything paired will lose access
Previously disabling would only turn off notifications from that server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Inventory loadout commands now save the players main storage as well as the belt and clothing
Fixed inventory loadouts failing to save blueprints
Fixed inventory loadouts sometimes not applying every saved item
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed c4 beeping when coming in and out of network range
RF c4 always shows green light
changing frequency on detonator damages it very slightly
changing frequency RF Broadcaster damages it very slightly (unless static)
c4 owner can pick up thrown RF c4 after it is armed
Trees fall in the correct direction relative to c4
RF c4 decays outside of BP range
code/debug cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can no longer set camspeed to negative values
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed some components not appearing in the industrial conveyor filter dialog
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                horse double saddle model - fbx
textures, material , prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some rng issues, discarding instances that overlap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix for unity 2021
 
                
                
                
                
                
             
         
        
            
            
            
                
                NMS dressing and decal pass
Added more rocks to the warhead area
Added more cover
Scene2prefab