107,943 Commits over 3,867 Days - 1.16cph!
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fix floating tail lights on engine module
fix lod1 and wrong material on engine seat module
fix boat mesh holes,glitch depthmask, updated collider,clean up
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Added support for left/right foot IK mount points per vehicle seat, and set some car seats to use an alternative foot position when the passenger has less legroom.
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Fix MountPointInfo comment - it's local pos, not world
Trying out specific gib prefabs for box/sphere/capsule/mesh
Fix issues with interactions and car locks
Assign the 2module fuel tank item as the sourceItem for the fuel tank's sub-entity. Lets it inherit a proper display name when its inputs are looked at with the hose tool
Fixed player hurt triggers not removing entities correctly, causing phantom damage in the future
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Set up the new passenger mount pose for modular cars
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Fix "Calling kill but already IsDestroyed" warning on loading save
Fix engine state not being set correctly on loading saves
Merge from Vehicles -> Main. Ice lake collider updates + Jarryd's WakeNearbyRigidbodies edit
Move ice lake snow colliders so it's easier to detect ice vs. snow in VehicleTerrainHandler (ice and snow share the same physics material)
Subtract Thai's boat mesh changes, since we can't stop the rigidbody complaining about convex colliders (despite it not being used for any world collisions)
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Add meta.if_true and meta.if_false so you can make binds do different things for presses and releases
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Separated ice and snow coliders in the ice lakes
added passenger sitting pose to player animator
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Fix steering lerp bug that was messing with steering at high speeds. A couple of other high-speed adjustments.
Add payout slot to loot panel
finishing touches to tower / perimeter wall
Added carsdropiloot convar, can be set to false to stop modular cars dropping storage items on death
Show number of spins left from deposit
Terrain splats and topologies update