115,468 Commits over 3,959 Days - 1.22cph!
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Added console.erroroverlay toggle convar.
Added support for most types of render pass in a slightly cleaner format.
Update Facepunch.Steamworks to fix swnet crash from last update
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Utils to categorize materials / shaders properly
merged from experimental changes
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merge from instrument_wounded
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Refinery asset cleanup & polish
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LODs and colliders for straight single tunnels and double/single tunnel transition meshes
More utils, putting data for events into a better format.
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)