115,648 Commits over 3,959 Days - 1.22cph!
Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
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Fix colliding train not moving after side collision train moves away
WorkCart now handles side-on collisions with other trains at crossings
Minor edits to collision handling
Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
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Increase collision damage, remove unused var
Remaining height facelift around Compound area
Set up a perpendicular rail crossing on my test map
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
Added 108m curve pieces / tweaked double tunnels geometry
Add some logic to prevent requesting the same texture more than once from the server
Remove some neon sign backwards compatibility code left in to not break paddy's demos
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Re-textured sedan vehicle
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more wip oilrig behaviour
Disabled Xmas event
Disabled Xmas tree and icewall crafting
reverted airdrop
bah humbug
S2P Compound and Bandit_town
Added snowball gun and snowballs to xmas loot table
Add some decay over time if a sled isn't being used
Don't autokill sled when it collides with another sled
Added BlocksDoor bool to BaseMountable to control door opening logic (defaults to true)
Sleds no longer block doors from opening
Fixed ice walls spawning gibs from all varieties instead of just the active variety (was causing the extreme gib forces)
Fixed snow machine not adapting its collision mesh on the server if in listen-server mode
neon signs use different inventory handling and deploy sounds
projectiles can disable default surface impact effects
snowball gun projectile only plays snowball impact sound
Have the snow machine create a collision mesh on the server as well as the existing collision and visual meshes it generates on the client. Allows sled to work on snow machine snow (previously only worked on listen server)
hooked up snowball gun impact sounds
Fix socket check against snow machine terrain still not working sometimes (let it cast 0.1m further)
If a sled isn't moving you can now press W to give it a slight forward nudge while mounted
snowball inventory sounds
neon sign uses chain link impact sound