115,676 Commits over 3,959 Days - 1.22cph!
Don't attach footstep sounds to the player + recycle it when it finishes playing
Fix instant camera not capturing photos with depth of field
Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
Updated animated neon sign icons + enable mipmaps on all
Move neon signs into the electrical category
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
Cleaned up from IceWall prefab
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Neon sign power consumption and crafting tweaks
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
Fix static neon signs spawning in unpowered when they're definitely powered
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
Fix censorsigns not censoring the drawable part of the photo frames properly
sled sound distance tweaks
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Make all the neon sign animation speeds faster
Road network -> Road tunnel seam fixes
Reduce the resolution of neon signs (testing)
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Road splines for new tunnels
StaticGroups can now be saved and read from bytes.
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Large neon sign RendererLOD, manifest
Add medium animated neon sign
Large animated neon update + icon
Fixed some baking issues + hooking into S2P
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
Change "Duplicate Frame" into "Copy Previous Frame"
Road tunnel entrances backup
Fix censorsigns not censoring already loaded signs
Merge from xmas_2020 (sign bug fixes)
Fix neon signs being shut off when the textures load in
Fix older signs not saving images anymore (server thought the sign has 0 frames)
Fix signs images only appearing on LOD0
Fix frames 2 and 3 being far away from the sign
Fix NRE when trying to paint on normal signs
Added built-in SetDestination rate limiting to the new base navigator.
AIInformationZone optimizations & cleanup.
Senses update now ticks regularly.
IsVisible ai event optimizations.
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