115,648 Commits over 3,959 Days - 1.22cph!
Merge /Workcart/SharedSplineData -> /Workcart
Another major refactor to the spline data. Use one single central SerializableObject to store data on all splines. And instead of calculating all the lookup tables at runtime, precalculate everything and store it in the SerializableObject itself, so at runtime the whole thing is a simple lookup. Delete the PathInterpolatorLUT class and handle it all in WorldSplineData.
Splats & stuff around reworked compound
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Stream save data to disk instead of making a copy to avoid a possible OutOfMemoryException
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Abort the save process when failing to write the new save file (otherwise it will delete the working save too) (RIP EU2)
Add server.playerlistpos to print the steam id, displayname, position and rotation of every active player on a server
Fixed 72m trail tunnel stop spline not going all the way
All shared track section data now stored in automatically-generated separate ScriptableObjects
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Rotated workcart and gibs 180 on the UP axis ;P
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New compound with properly linked prefabs.
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Added an exporter modal to record and export footage
Refactor fov handling
Move all controls to top bar
Move camera switching to top bar dropdown
Update track collation description
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
Use BaseSettings for the top bar of settings
Allow switching between free cam and first person
Add connecthidden as an alias of the connect command which does not echo the server's address
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Fixed reference not getting assigned in baker output.
fixed LOD on armored module
WIP particle test on shredder
WIP camper module blockout
Extended train_tunnel_stop_b to 72 meters
snowball gun improvements
neon signs require less power
improved sled recycled yield
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Updated file loading routines.
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Added Sled to medium gift loot table
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