115,862 Commits over 3,959 Days - 1.22cph!
disable icewall objects in wall external high ice
Fixed ice wall high placement issues (wrong layer)
More tessellation experiments. Fading tess amount based on camera position, some refactoring.
▍▉█ ▆▄▊▅█, █▆▆▅▌▅█ ▋▉▉█▄▆▍ ▇▋▆▆▄▅ ▊▅█▅ █▆█▋
▌█▊█▆▅ ▇█▍▋▇▄▅▅ ▊▆▍▄▇█▋ ▍▋▇▌▊
Renamed Electric Output to Passthrough for continuity
Updated neon signs volumes and placement
Adjusted crafting cost
fixed wrong material on back of sign_neon_125
▅▇▋▍▄ ▄▆▍▅▅▅▉▇█▋ ▌▍▋▅ ▋▋▆▉ (▌▅▅-▉▇▉▇█▆▄▄▊ ▆▇▇▆█▉▄ ▌▍▅▋▇▇)
Missed the original's repair item
▅▋▇▉ ▅▆▇▍ ▌█▊▍▍, █▇▊▅█▅, ▄▉▋▅▅▍, ▍▌▅▄▊ ▊▊▆▍▍ ▅▊▍▌▆▍▉▊▋▄▄
▊█▊▆ ▋▇▌█▋▄▍ ▆ ▆▍▊ ▍▋▌▄▊▇█
small, medium and neon signs
Fixed chase state.
Fixed events with no output state container linked not continuing execution correctly.
Fixed IsVisible event using the targets attack interface instead of the owners.
Brain senses can now handle the LOS checks.
UI serialization improvements.
More scientist AI design wip.
small, medium and large neon signs with proper collision areas and paintable set up
▍█▋▋▉▆▋▌ ▌▉▋ ▋█▆▋▊▋-▉▌▍█▋▌▇▆ ▋▍▅▌▆▋▉▄ ▋▅▌▄▉▉▋▌▇▅ ▋▌▍▍▆ █▇ ▄▍ ▉▋▆▅▊█▉ ▋▇▉ ▄▊▋▆▋▊▅▌ ▊▆▄ ▅▄▅ ▊▄▉▆▋▋▋ █▆▋▄▆ █▍▆▊▍▋█▆ ▆█▄▊▆ ▆▄▉ ▋▋▍█▊▅▉▉
▍▌▇▇▊▉▌▌▊ ▋▇▅▄▆▇▇▍▆▌ ▅▅▆█▊▄█▆▍▆▊▍ ▄▆▋█▋ ▇▅▅▊ ▇▋▍▉ ▋▆▆▅▆▅▋▄▅▇ ▌▊▇ ▋▇▅▆▍▊ ▍▋▆▍▇ ▋▉▄▋ (▅▆▌█▇▍ ▌▋ ▅▄▊▅ ▌▍▍▌▌)
▇▉▊▅▅▊▇▇▉▇ ▉█ ▇▋▊▋▉▊▌▋ ▄▄▇▇▍ ▌▇▆ ▍▌▊▋▌▊▄ ▋▉█▍ ▄▉█▇█ ▆▇▍▅▅▍▊▊ ▇▅▊▇▆▇▆ ▇▆ ▄▇▊▋▋▉▊ ▊▌▆▄▊▋ ▆▉▊▌▄▉▌▆▅▄▅ ▄▇▊▍▋█▅▆ (▊▋█▄▋▊█▋ ▆▉▆ ▋▊▍▊▍▅▋▇▆▊█▄▍▇▉, ▋█▍▋▌█▄=▌.▄▍)
Sled crafting costs and time
No longer researchable
▇▇▌▇▇▅▉▇ ▄▍▊▆ ▊▊▌▆▌▅▊▅▉▄ ▊▍▉▆▍▌▌ ▊▅▋ ▆▉▋▉▆▋ (▇▋█▇▅▄▅▌ ▉▅▋█▆▌ █▇▌▆▋ & ▍▋▅▆▋██▋▍▄▄▍ )
manifest
Updated neon sign crafting time and cost
Updated Ice wall item naming and repair
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Initial work moving WorkCart glass to a separate sub-entity
Adjust collision damage forces
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove no-longer-used ground quality enum
Add IsOnSnowOrIce bool to terrain handler
Allow setting the weather adjust toggle when game is not running
Rust Editor changes:
- Add master toggle for weather selection, so it doesn't override automatically
- Refactor some layout so the editor window works without horizontal scrolling at smaller widths
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Simplify VehicleTerrainHandler ground quality method since we only use the road component
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Train protection values edit