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115,893 Commits over 3,959 Days - 1.22cph!

4 Years Ago
Serialize initial state and correctly show it when opening designer.
4 Years Ago
Fixed pookie bear raid towers
4 Years Ago
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4 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
4 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
4 Years Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
4 Years Ago
Initial setup for train better collision handling
4 Years Ago
Refactored train collisions trigger, working on improving train collision physics forces
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Enabled Xmas events xmassrefill xmass tree default + craft Switched airdrop event prefab
4 Years Ago
merge from main
4 Years Ago
Speed calculation fix + throttle adjust
4 Years Ago
Fix near desired speed calculation
4 Years Ago
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4 Years Ago
Comment notes and a minor change to train audio
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
Replaced wood pickup model
4 Years Ago
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4 Years Ago
updated sitem for movember
4 Years Ago
Snow Machine requires building privilege to access fuel container
4 Years Ago
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4 Years Ago
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4 Years Ago
Passive sled trail VFX on movement
4 Years Ago
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4 Years Ago
Impact prefab & related. PFX scene cleanup.
4 Years Ago
Making sure that renderers are not enabled until the entire group is fully loaded in. Some benchmarking stuff...
4 Years Ago
Impact gibbing & iterations
4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
Adjust engine pitch
4 Years Ago
Refactor some track selection code into BaseTrain
4 Years Ago
Compile fix for track selection
4 Years Ago
Update to the audio manager, do some tricks with the throttle
4 Years Ago
Scene + anim backups
4 Years Ago
Merge from camera_recording
4 Years Ago
Initial work on WorkCart audio manager
4 Years Ago
Merge from main
4 Years Ago
AI design hot reloading for all instances of current entity type when saving designs.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
When kinematic trains died and went non-kinematic, they'd sometimes be partly inside something which would cause the rigidbody to go flying off. For simplicity, have trains just gib immediately on death (like most other vehicles) instead of going into "corpse" state for a few seconds.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Store camera animations in Assets/CamRecordings
4 Years Ago
scene2prefab fishing_village a b c