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126,876 Commits over 4,109 Days - 1.29cph!

4 Years Ago
Merge Snowmobile -> Aux
4 Years Ago
Suspension visual settings (Tomaha)
4 Years Ago
Colliders
4 Years Ago
Tomaha colliders
4 Years Ago
Snowmobile suspension
4 Years Ago
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4 Years Ago
In 67852 I hoped that Continuous Speculative collision would create incorrect behaviour in a good way (it tends to make things more "floaty", which could be good for a snowmobile). Sadly it created incorrect behaviour in a bad way (e.g. driving off the edge of the downward slope would push the snowmobile upward). Switching to Discrete, but we'll need to be wary of high speed collisions.
4 Years Ago
Wheelcollider position adjustments
4 Years Ago
Bring 67872 back in this branch
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Revert 67872 as well. Let's move it to a branch
4 Years Ago
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4 Years Ago
Backups
4 Years Ago
Adjusted Tomaha wheel colliders again to match the subtracted commit
4 Years Ago
Subtracting 67867 as Tomaha rigging and animations were accidentally deleted
4 Years Ago
Island megacave WIP
4 Years Ago
Fixed snowmobile temp wheel visual scaling (broken in 67865)
4 Years Ago
Tomaha ski wheel pos update
4 Years Ago
Fix error when exiting tech tree while holding mouse to unlock tech
4 Years Ago
Better text sizing on repair cost indicator
4 Years Ago
South mini islands
4 Years Ago
Improved snowmobile handling
4 Years Ago
Added arctic_base_module_b to the scene Lighting fixes / tweaked light radius settings to reduce bleeding Deleted redundant door Scene2Prefab
4 Years Ago
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4 Years Ago
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4 Years Ago
Updated arctic_base_module_a Added arctic_base_module_b variant
4 Years Ago
Starting to smell the end of this desert madness
4 Years Ago
snowmobile driver leaning anim tests
4 Years Ago
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4 Years Ago
arctic_base_module_a interior dressing and lightning work
4 Years Ago
Added damage mask for tomaha updated materials accordingly
4 Years Ago
Combined rear seat storage with snowmobile widened boots and skiis to 1m (i think this what billb asked for?) updated prefab
4 Years Ago
update to rear storage seat model elongated metal bar. Now it looks like the rear passenger wont fall off
4 Years Ago
Added fuel gauge to snowmobile added fuel gauge LODS Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset Lods for the new track and appended to snowmobile updated prefab
4 Years Ago
Updated ArcticBaseAI nested prefab with first pass of cover point data.
4 Years Ago
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4 Years Ago
First pass of AI movement data
4 Years Ago
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4 Years Ago
Run NPC walk animation ground traces in a queue to ensure they run together and don't trigger physics syncs
4 Years Ago
Add new ScrollRectDisable component that disables ScrollRects when the cursor isn't visible (they take up some time in LateUpdate, even if the UI is alpha'd out) Added the component to any ScrollRects that are active during gameplay
4 Years Ago
Remove allocations when adding to and running object work queues
4 Years Ago
When a snowmobile moves from a snowmobile-allowed surface to a not-snowmobile-allowed surface, increase the drag slowly instead of instantly. Helps with situations like driving on rocky snow (where the player is often switching to rock and back).
4 Years Ago
More desert stuff
4 Years Ago
Use Continuous Speculative instead of Continuous Dynamic (or Discrete) on Snowmobiles. Hoping the floaty nature of Continuous Speculative will actually work to their advantage in this case.