126,636 Commits over 4,109 Days - 1.28cph!
Added toggle to sort by last seen in the contacts menu
Merge MountedLookAtOverride_reinstate -> Main. Fixes head look bug and allows head look to show up in a lot more mounted situations.
Show wounded teammates as orange in the Team UI
Rework repair pickup internals to keep the repair calculations server side (reverted most code changes from yesterday)
Snowmobile and BaseModularVehicle now share a new GroundVehicle base class
Remaining treatment plant spawns
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Treatment plant area WIP backup
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Restored xmas event schedule
Fixed xmas event not trigging
Potentially fixed XOR switches sending a brief burst of energy during server restarts
Resave map view prefab, seems to fix death icons sitting in front of sleeping bag markers (this was weird, will need to check in build)
Check and adjusted max velocity estimate
Fixcars now supplies max fuel again
First pass on a popup showing what resources are missing when repairing an entity with the hammer
Generalised 'fixcars' console command. Now repairs and refuels *any* nearby vehicle (boats, subs, helicopters, etc). Reduced amount of fuel it adds from max to 100.
Fixed snowmobile gibs not showing the damage texture
A bit more health for snowmobiles
Fixed Tomaha gibs, set snowmobile health, set up damage texture effect for both snowmobiles. Simplified damage renderer usage across all vehicles.
Fix error when viewing a viewmodel in the workshop submit screen
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Improved snowmobile foot IK
Remaining inland sculpts sans treatment plant area
fake sss foliage material on birthday cakes lods 0 and 1 on world model, projectile - doesn't work with viewmodel
Team mates in close range now update their position on the map in real time
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Snowmobile rear passenger mount added and set up
UIScale is now a client only component
Community UI is now scaled by the players UI scale setting
Snowmobile driver eye pos + mount pos adjustments
Fix interpolation not working correctly in demos by making the interpolator use the demo time rather than game time
Snowmobile driver IK setup
Enable head look on minicopter pilot, car driver seat, kayak seat, submarine driver seat
Deleted a bunch of AI test scenes
Enabled xmas events
Enabled icewall craft
Updated airdrop event
Protocol++
Enabled xmas craftable tree
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Enable head movement on sofa seat
Converted and simplified process for allowing head movement on mountables to just use a toggle on the prefab: "allowHeadLook"
Removed behaviour that enabled the head look based on pose, the IK system will now only use the new toggle
Removed overrides on ModularCarSeat
Converted all existing prefabs to get identical behaviour