126,636 Commits over 4,109 Days - 1.28cph!
Merge Main -> Snowmobiles again
Buncha terrain sculpt polish. East inland ready for splatting.
Set the new dropsLoot bool to true by default on StorageContainer (match old dropChance behaviour)
Extra null check + convert EntityFuelSystem to used the typed version of EntityRef
Add a map marker for the patrol helicopter
Merge FloatingBackpack -> Main
Resized repair info popup to be a bit less intrusive
Remove dropChance parameter on all storage containers (and ContainerIOEntities) and replace with a simple dropsLoot bool. I've copied all the data over. The actual dropChance float was never used except as a == 0 bool check.
Show a down arrow next to a team mate that is downed as well as changing the colour
Only sub and boat loot floats - save on potential performance hit. Added separate floating loot prefab. Storage container can now set loot to floating or not. A few other edits to storage. Don't drop sub torpedoes, just the storage.
Merge from xmas_update_2021
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Merge from demo_lerp_fix (smooths out movement of entities in demos)
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Fixed present drop flying back to the north pole after throwable/arrow attached
Snowman helmet now hidden in eyes view
Fixed candy cane club spec
Fixed double door garland blocking door deployment
Fixed santa sleigh having no reindeer
Xmas menu logo and bg video
merge from xmas_update_2021
(network++)
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Finished east inland area
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Don't allow snowman helmet attire equip stacking
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Added DoubleDoorDressing socket
Updated double door garland and wall frame socket
manifest
Building brick skin models progress
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Dismounting mobile objects now requires a 0.5s hold (cars,helicopter, submarines, etc)
Static mountables will still dismount immediately (chairs, sofas, etc)
Added global.quickdismount to control the behaviour, setting this to false will go back to the old behaviour
Added global.dismountHoldTime to control how long the hold takes (defaults to 0.5s)
Moved some public variables in MissionsHUD that were in CLIENT defines, fixes them getting lost every time we change Client/Server mode in the editor
Fixed some inconsistencies when picking up a sam site in the editor
Added a Defender mode to SAM sites, while in this mode SAM sites will not fire at vehicles and will only fire at MLRS rockets (Hold E to switch mode, uses old behaviour by default)
Give item_drop the splash effect 💧
Add No Ammo, Low Ammo and Has Target outputs to the SAM site
Low ammo is triggered when less than 10 rockets remain (exposed on prefab as lowAmmoThreshold)
Added underwater drag as an option to the buoyancy system. Makes the item_drop backpack behave much more nicely
Make the generic item_drop (grey backpack) buoyant
All vehicles with storage now drop that storage when destroyed (rowboat, RHIB, hot air balloon, both submarines, modular cars). Modular cars already did this, but the others did not. Note this does not include fuel, or modular car engine parts. Renamed carsdroploot convar to vehiclesdroploot - now affects all listed vehicles.