reporust_rebootcancel

132,918 Commits over 4,293 Days - 1.29cph!

3 Years Ago
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3 Years Ago
Electric furnace gibs setup
3 Years Ago
Prefer underwater labs closer to their max size with more puzzles, pick the best underwater lab out of 25 candidates
3 Years Ago
Panel alignment fix
3 Years Ago
Merge from ElectricFurnace
3 Years Ago
Only show Take All option if over a weapon
3 Years Ago
Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
3 Years Ago
Initial ghost model support (disabled) Disabled direct inventory access.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
3 Years Ago
Updated wooden crate gingerbread theme textures
3 Years Ago
merge from main
3 Years Ago
progress
3 Years Ago
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3 Years Ago
Merge from main -> qol_nov_22
3 Years Ago
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3 Years Ago
Added electric furnace gibs
3 Years Ago
Updated weapon rack gallery creation test script to work with new setup
3 Years Ago
Hooked up row prefab data in inspector
3 Years Ago
Basics working
3 Years Ago
mid refactor
3 Years Ago
more wip row stuff
3 Years Ago
fixed missing xmas_tree_rug material and textures
3 Years Ago
merge from main
3 Years Ago
merge from save231 - Staging wipe
3 Years Ago
Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
3 Years Ago
Added debug dof option to modelviewer
3 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
3 Years Ago
Scene backup
3 Years Ago
Fixed some UI issues
3 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
3 Years Ago
Getting the keypad entry dialog working as a sub-dialog of the vehicle lift UI panel
3 Years Ago
Replaced tree PH with the real thing. Optimized a small bunch of textures and materials.
3 Years Ago
Make crafter loot panel a prefab, not S2P
3 Years Ago
Fixed directional lines not working on pipes
3 Years Ago
Merge from parent
3 Years Ago
Subtract wrong merge
3 Years Ago
Added LOD scripts to gumdrop lights.
3 Years Ago
Merge from parent
3 Years Ago
Prefab finalization sans new big tree
3 Years Ago
More crafter prefab setup
3 Years Ago
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3 Years Ago
Code-entry dialog works at the vehicle lift. Other bug fixes. Opening a UI dialog from another doesn't work too well, so I'll likely try integrating the keycode dialog into the vehicle lift one.
3 Years Ago
Added support for industrial pipes having ridge sections at distance intervals
3 Years Ago
Setting up ability to set and change code from a vehicle lift
3 Years Ago
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3 Years Ago
merge from qol_nov_22
3 Years Ago
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