115,930 Commits over 3,959 Days - 1.22cph!
implemention of lewis concepts, group selection, unlock path logic
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More workcart rail physics
Update PlatformService from WorkshopIconRender script so that Steam skin queries work when generating icons
AND Switch Stackable
Audio Alarm Stackable
Blocker Stackable
Button Stackable
Chain link Fence Stackable
Chair Stackable
Counter Stackable
Door Controller Stackable
Drop Box Stackable
Electric Fuse Stackable
Electric Heater Stackable
Electrical Branch Stackable
Elevator Stackable
Flasher Light Stackable
Floor grill Stackable
Floor triangle grill Stackable
Fluid Combiner Stackable
Fluid Splitter Stackable
Igniter Stackable
Large Solar Panel Stackable
Laser Detector Stackable
Memory Cell Stackable
OR Switch Stackable
Prison Cell Wall Stackable
RAND Switch Stackable
Root Combiner Stackable
Scarecrow Stackable
Secret Lab Chair Stackable
Siren Light Stackable
Small Stash Stackable
Smart Alarm Stackable
Smart Switch Stackable
Snap Trap Stackable
Snowman Stackable
Splitter Stackable
Sprinkler Stackable
Survival Fish Trap Stackable
Switch Stackable
Tesla Coil Stackable
Timer Stackable
XOR Switch Stackable
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Tweaked the double lane curve piece to fit better on the grid
Train tunnels / 90 degree single lane curve piece / 9m straight single lane piece
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merge from November_Balance
Hide Skirt now uses leather
Hide Halterneck now uses leather
Reduced crafting cost of hide pants
Reduced pants crafting cost
Reduced F1 Grenade crafting time
Reduced Medical Syringe crafting time
Reduced Flame turret crafting time
Reduced Auto Turret crafting time
Reduced Tuba crafting time
Reduced Tuba crafting time
Reduced Trumpet crafting time
Reduced Tambourine crafting time
Reduced Jerry Can Guitar crafting time
Reduced Guitar crafting time
Reduced Flute crafting time
Reduced Cowbell crafting time
Reduced Bass crafting time
Reduced Water catcher small crafting time
Reduced Water catcher large crafting time
Reduced Tool Cupboard crafting time
Reduced Tier 2 Workbench crafting time
Reduced Tier 1 Workbench crafting time
Reduced Spinning Wheel crafting time
Reduced Sign Hanging crafting time
Reduced Oil Refinery crafting time
Reduced Water Barrel crafting time
Reduced Large wooden storage box crafting time
Reduced Lantern crafting time
Reduced Landmine crafting time
Reduced Large Furnace crafting time
Reduced Bed crafting time
Reduced Wall external high wood crafting time
Reduced Wall external high stone crafting time
Reduced Gate external high wood crafting time
Reduced Gate external high stone crafting time
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Spell "hierarchy" correctly
Proper tag and layer dropdowns for the editor selection fields, rather than typing in manually
Add Rust editor options to select in Heirarchy by tag or layer
Fixed a couple of places that assumed the storage sub-entity of a storage module would always exist. With conditional-based storage on the taxi modules this is no longer guaranteed.
updated shredder colliders
tree node selection, scrolling, information population, grouping, dotted/solid line indicators
South east area around new ring road
Reduced Satchel crafting time
Reduced Beancan crafting time
Reduced Stash crafting time
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The cake is a lie! - updated cake icon
merge from November_Balance
Fixed RAND Switch crafting cost
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merge from /November_Balance (network++)
Reduced Research Table crafting time
Reduced Research Table crafting cost
Reduced Repair Bench crafting time
Wooden barricade cover no longer requires workbench
Reduced Salvaged Sword crafting time
Reduced Longsword crafting time
Reduced Longsword crafting cost
Reduced Icepick crafting time
Increased Salvaged axe crafting time
Reduced Mace crafting time
Reduced Salvaged Cleaver crafting time
Increased Salvaged Sword condition
Increased Salvaged Cleaver condition
Increased Long Sword condition
Increased Machete condition
Increased Mace condition
Reduced HE grenade radius and damage
Reduced crafting cost of Flame turret
Paddle no longer requires a workbench to be crafted
Diving Tank can be recycled
Diving Mask can be recycled
Diving Fins can be recycled
Wetsuit can be recycled
S2P supermarket, gas station, harbor 1 and harbor 2