116,065 Commits over 3,959 Days - 1.22cph!
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback
Added current parented entity and dof target to the demo playback UI
Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
debug.ent_find_radius will use the debug camera position if that camera is enabled
Initial headlights implementation on WorkCart
Add phone booths to supermarket and gas station
Merge from PoseToolsFixes
Merge from skin_editor_improvements
Bandana mask is now lower face
Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
Don't show train health info when the player is mounted
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Bandit town foliage tweaks
cherrypicking
56203 - Helk pre skin approval
Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
Fixed collared shirt skin clipping on male when looking up, especially with a weapon equipped
Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
New road no pavement pieces for 22.5 and 45 degree bends
Boarded up chainlink fence prefabs (variation of originals)
Junkyard mounds uvs improvements
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Uses selections instead of source/target gameobjects
Removed reset pose and remove animators
pre northeast splat checkpoint
GetBestRoamPosition improvements.
Base roam state improvements.
Timers can now be randomized with min/max values.
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
Use entity id for dof_focus_target instead of entity name
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
Collate train tracks in the train tunnels scene
Don't care about tangent angle when joining track
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
Train track tangents now take transform scale into account
Added train track splines to all the train tunnel track pieces