116,111 Commits over 3,959 Days - 1.22cph!
Merge Main -> Rescue Hapis Rescue
Merge WorkCart -> Rescue Hapis Rescue
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
Updated supply_drop
Cleaned up CraggyIsland
Supply drop no longer displays health info
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Update gib overrides on skull trophies
Update to the supply drop
lod update and prefab update.
Cleanup, renamed new shaders
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
Updated supply_drop
CraggyIsland cleanup
Max water depth roam improvements.
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
Beech, willow bush and oak translucency tweaks
More foliage material tweaks
Snow shader variant + LOD variants
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles)
More dialogs/fixes for NREs
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Display dialog when there are missing references
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
Supply drop v2
lods and collision
material update
prefab update
Site A bunkers & sewers and more.
Removing old junkyard mounds files
Junkyard v2 new mounds meshes/colliders/prefabs
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Lighthouse 2 & surroundings rework
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Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset
Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
Test map edit, add test sedans on railway
Improved train speed control