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116,076 Commits over 3,959 Days - 1.22cph!

4 Years Ago
4 Years Ago
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
4 Years Ago
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
4 Years Ago
Use entity id for dof_focus_target instead of entity name
4 Years Ago
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
4 Years Ago
Collate train tracks in the train tunnels scene
4 Years Ago
Don't care about tangent angle when joining track
4 Years Ago
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
4 Years Ago
Train track tangents now take transform scale into account
4 Years Ago
Fix NRE in WorldSpline
4 Years Ago
Added train track splines to all the train tunnel track pieces
4 Years Ago
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
4 Years Ago
Merge Rescue Hapis Rescue -> Hapis Rescue (rescue Hapis Rescue from bad merge)
4 Years Ago
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
4 Years Ago
ProtoBuf regen
4 Years Ago
Merge Main -> Rescue Hapis Rescue
4 Years Ago
Merge WorkCart -> Rescue Hapis Rescue
4 Years Ago
Merge from dof_target
4 Years Ago
merge from SupplyDrop_v2
4 Years Ago
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
4 Years Ago
Updated supply_drop Cleaned up CraggyIsland Supply drop no longer displays health info
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
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4 Years Ago
merge from /hero_anchor
4 Years Ago
Update gib overrides on skull trophies
4 Years Ago
Unsaved change
4 Years Ago
Update to the supply drop lod update and prefab update.
4 Years Ago
Cleanup, renamed new shaders
4 Years Ago
Moving new shaders
4 Years Ago
Deleting temp assets
4 Years Ago
Tundra and temperate foliage material tweaks / Oak texture tweaks / made trees slightly more noisy at a distance / color variation
4 Years Ago
missed files
4 Years Ago
Updated supply_drop CraggyIsland cleanup
4 Years Ago
cleanup
4 Years Ago
Max water depth roam improvements.
4 Years Ago
Remade SSS maps for temperate trees and bushes to fix glowing trees on low settings
4 Years Ago
Beech, willow bush and oak translucency tweaks
4 Years Ago
More foliage material tweaks
4 Years Ago
shader var precision
4 Years Ago
Snow shader variant + LOD variants
4 Years Ago
Load/Save & Copy/Paste uses transforms instead of humanoid muscles (Loading from animations has to still use humanoid muscles) More dialogs/fixes for NREs
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Display dialog when there are missing references
4 Years Ago
Topology preferences, base BasePathFinder.GetBestRoamPosition implementation samples topology.
4 Years Ago
Supply drop v2 lods and collision material update prefab update
4 Years Ago
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4 Years Ago
MErge from main
4 Years Ago
Site A bunkers & sewers and more.