reporust_rebootcancel

97,519 Commits over 3,653 Days - 1.11cph!

5 Years Ago
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
5 Years Ago
[D11] [UI] Removed Photo Mode from controls menus.
5 Years Ago
Viewmodel ironsights, fire, reload anims work when spectating
5 Years Ago
Copy first keyframe from second to avoid "nothing" at frame 0 Fixed lerp positions being crazy when scrubbing
5 Years Ago
picked tools
5 Years Ago
Added a couple of tools. One to locate all materials that aren't instanced. One that looks at all of our models to check tri count reduction in LODS.
5 Years Ago
[D11] [UI] Scroll Bar implemented for FastScrollBox on Leaderboards and Find/Join Server pages.
5 Years Ago
5 Years Ago
Max value of gc.buffer is now 4096 instead of 2048 Added gc.debuglevel (0-2, default 1) Log warning when doing emergency GC if debuglevel >= 1 Log message when doing routine GC if debuglevel >= 2
5 Years Ago
[D11] Fix for null exception when holding the A/X button when trying to click on a server entry
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
Remove obsolete scenes from the build list that no longer exist
5 Years Ago
[D11][#1501] Fix for issue with projectile weapons not updating position when destroying their own parent.
5 Years Ago
[D11] Updated manifest needed for changes to tree spawn population
5 Years Ago
Fix unused var errors on client
5 Years Ago
[D11] Fix for in-game popups persisting to the Frontend when either kicked or disconnected.
5 Years Ago
[D11] [UI] WIP Scrollbar and building context comments.
5 Years Ago
[D11][DTLS] Fix to stop server keeping stale sequenced-send messages buffered. Would cause issues when wrapping.
5 Years Ago
Modular vehicle chassis now using the new fuel system, spawning fuel tanks.
5 Years Ago
Simpler fuel system changes. Slightly more code duplication than my earlier solution but simpler overall.
5 Years Ago
Revert fuel commit. Doing this in a simpler way.
5 Years Ago
Various scene & mat stuff. Quick rad & cold post tweaks.
5 Years Ago
Reduced shadow quality = 2 overhead by 25% Added new, higher shadow quality = 3
5 Years Ago
Post merge shader fixes
5 Years Ago
Merge from main
5 Years Ago
Allow customizing alarm messages
5 Years Ago
Quick piano & drum sounds
5 Years Ago
Excavator sound updates Mix tweaks
5 Years Ago
Finished converting Compound.
5 Years Ago
Backup
5 Years Ago
[D11] Visual tweaks to the InGameOptions/Pause Menu
5 Years Ago
skin approval
5 Years Ago
Added D11 specific spawn population properties for all tree types
5 Years Ago
[D11][DTLS] Fix for server kick not cleaning up peer cache properly.
5 Years Ago
[2518]{PS4/XB1} [GAMEPLAY] invisible humans (scientists and players) Duff bounding box calculation.
5 Years Ago
Fix bad perf in moviemode
5 Years Ago
Scene complexity debug - added logging instructions
5 Years Ago
[D11] Nukes the PS4Dualshock sfx code as this was aparantly causing server compilation issues.
5 Years Ago
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5 Years Ago
[D11][DTLS] Fix for hang on 'Attempting Connection' if the peer connection wasn't shut down properly, and reuses the same incoming IP and port. The cause of this still needs fixing.
5 Years Ago
Fixed missing controls in bundle
5 Years Ago
Merge from main
5 Years Ago
[D11] Removes dual shock 4 audio, fixes server compile error (foliage)
5 Years Ago
[D11] Fixes foliage grid server side compile error
5 Years Ago
[D11] [Audio] Removes PS4 dualshock audio as per request.
5 Years Ago
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5 Years Ago
Hold instruments work better with key sequences
5 Years Ago
Fixed not being able to rapidly hit notes on hold compatible instruments, minimum note time is now used to fade out the note
5 Years Ago
Fixed being able to wield other items while playing a mountable instrument
5 Years Ago
Merge from main