116,212 Commits over 3,959 Days - 1.22cph!
merge from redirect_research
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Have the train detect the track section it's on
Train track collator now working correctly with any track orientation
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New CollateTrainTracks script can run at world gen time to collate all train track segments in the scene into complete tracks. Still WIP as it's missing handling for rotated track pieces
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Fixed not being able to research items with redirects
When researching a redirected item a blueprint for the base item will be produced (eg. researching a spacesuit will produce a hazmat blueprint)
Ensure text exists before applying curve modifier
Reshaped entire mid mountain area
Store own entity in entity memory slot 4 for use with events
Adjust mount point to new workcart seat position
Added HealthBelow event.
Allow multiple instances of an event type per state container.
Protobuf.
Probably fix cloth component removal errors on server
merge from /Halloween_2020_Patch
fix for scarecrows not taking damage from bandit NPCs, swapped eggvision for candyvision
tweak deploy sounds for a couple halloween items
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merge from Halloween branch fix
55431
Disabled a few benchmarks, added a fresh wipe demo benchmark
Removed unused terrain trigger from scenes
Stables_a/b monument splats finish, monument topologies and blend map, road connections and powerlines
New barn buildings, final art / prefabs setup
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Workcart seat adjust so it's easier for the hands to control the levers.
included last lod baked material and setup.
merge from /cloth_test/cloth_test_branchmerge_attempt_4
last Lod level bake material and setup
Merge cloth_test to Halloween_2020, subtracting the two previous merges from Main
Merge subtractions of
55342 and
55412 back to cloth_test
Subtract
55342 merge from Main
Subtract
55412 merge from Main
subtracting
55414 - do not merge main into Halloween
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Spline type option. Set all to "Train Track".
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