116,046 Commits over 3,959 Days - 1.22cph!
Use InvokeHandler instead of Unity invoke
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Added a fluid switch to the plumber loadout
Hook up sprinkler animation
Computer station LOD0 progress
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
Yellow crossbreed FX variant.
Set effect recycle times.
[D11] Inverse hull vertex outline shader
[D11] don't spawn projectile fx more than 75 meters away
[D11] don't spawn projectile fx more than 75 meters away
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
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Merge from foliagegrid_benchmark
[D11][#3631] Adjusted light brightness again.
[D11] Fixes for Particle Systems.
deleting now unused models/prefabs and overgrowth atlas textures
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
[D11] Further rotation fix
[D11] Cooling Tower Optimisations.
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
Fixed infinite wait when ai.move is false and nav_wait is true
Last checkin, no real gain from this.
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[D11] Reverting some tree changes (47251) (47254) (47258)
[D11] Disable projectile debug logging
[D11] [UI] Fixed "Food Burnt" Japanese translations. Stringbuilders added to death stats info screen.
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
[D11] Pigeon Nest fbx optimised
[D11] Fix rock attack animation from snapping the camera back at the end
[D11] New prekit for QA testing d11guntest
RequestUserStats => RequestUserStatsAsync
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[D11] Powerline_*.fbx optimisations
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.