116,068 Commits over 3,959 Days - 1.22cph!
▊▅▍▍▌▊▉▊ ▍▆▊ ▍▍▉▋▊█▄▌▆▉▆▉▄▊▌▋ ▉▆▉▄ ▇▇█▋█▆ ▇▆▉▅ ▋▉▄▍▇▄▆▆▊▍▍▊ ▊▍ ▇▉▍ ▇▄▍▄█▇, ▅▇▊█▌ ▇█'▅ ▌▇▅▌▋ ▉▄▇, ▋█ ▆▉▊▅▊ ▋▉▇▌▇▍▅ ▊▄▆▅▌▊ ▊▊▇▌▅ ▋▄▆█▄▊. ▄▌▄▆█▋▌▊ ▄▊▍▌ ▉▉ ▅▆▊ ▋▄▉▉▊█▊▅▅▇▇▍▅█▆() █▊▌█▍▍▅, ▆█▉▌▍ ▋▋ ▋▇▄.
▄▌▆▋█ ▋▅▅ ▋▌▍▆ ▆▄▄▄▄█▌ ▌█▍█▊ ▉▅▌▌▍▋ ▋▄ ▍█▇▇ ▇▊▄▍▇
▉▍▅▅▄▅▋▊█▋▋ ▌▅▉▍▅▌▊ ▋▋▄▆▌
Don't allow moving or removing modules that have stored content + other cleanup
▍▄▄▉▊▉ █▅▄▊ ▉▉ ▄▍▌▇▉▋▋ ▉▊ ▉▇ ▉▍ ▇▊▅▆▍'█ █▉▇▆▅ █▉▄ ▉▋▋█▆▆ ▅▊▅▉▋▄
▍█▊▄▋ ▋▉▅▋▍▄ ▍▋▍█▄▋▉ ▊▋▇ ▄▄▌▋▄▍ ▍▋▇▋▍▋ ▆▉▄▋ ▅▊█ ▅▆▇▄▆ ▇▍▄▇█ ▌▌▄▌▅▌
▇▅▍ ▌▇▍ ▄▊▊▉▇▅ ▄▇ ▋█▆▌▊▇ ▆ ▋▌▉▊▇ ▅▇█▉, ▇▊▇▆▆ ▍▍▉▉ ▌█ ▍▋▍▊▉▊▄▆ ▇▋
New EntityFlag_Animator component for controlling animators
Fluid switch handle animation hookup
▇▉▉██▅▅▊█ ▌▌ ▊▊▇▇▅█▊▉▊▍▆ ▉▌█▅ ▇▄▍▍▊▅▉ ▅▉▌.
▌▆▌ & ▆▍▆▋▅ ▇█▄▌▍▌▊ ▉▄▄▉▆ ▌▄▇'█ ▇█▉ █▊▅▆▌ ▅▅▅ ▌██▍ ▅▅▅▄▉▅▌▊▄▍▍
No longer need to add foliage meshes to MeshCache
Reverted from using NativeArray in places
[D11] tracer optimisations
[D11] Testing framerate independent camera movement speeds
[D11][#3631] Adjusted light brightness.
[D11] Reduce clientside tracer fx to reduce raycasts
[D11] Fix for bandit town backface culling
[D11] MattS - fix tree pooling (again)
[D11] More satellite Dish Z fighting fixed
[D11] [UI] Removed "\r" tags from localisation files.
[D11] [UI] Vending machine "Vending..." text localised.
[D11] Updating Shaders to use G channel for AO.
[D11] Fix for barrel Spotlight incorrect rotation
[D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
[D11][UI] Added options for extra menu
[D11][Gameplay][#3715] Crouch toggle/hold fix
[D11] [UI] Updated localisation files. Fixed crafting queue string not translating correctly in single text box.
[D11] + Fix to sections of the RHIB being stripped during pre process
[D11] Rest of the weapon pfx
simplified fluidswitch anims down to 2
[D11] Tool for scanning materials and determining which ones are duplicated [Tools > Materials > Find Duplicates]
rigged and animated fluid_switch
fixed medium monuments stall
▄▉▄▄▆ █▅▉▆ █▄▇▋▅▌ ▍▄▊ ▍▅▆▄▋▉▋▋▉ ▅▌▆▆▌▅▋
▆▇▆▊▆ ▌▇▆█▅▄▊▆ ▅█▇▋▇▋▇▌
Merge from foliagegrid_benchmark
Bug fix and format tweak.
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
[D11] Gamepad/PS4 user login refactor
[D11] Fixed rotation issue with Wall_300_pillar
[D11] Asset Optimisations
rigged and created idle on animation for sprinkler, updated prefab