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116,068 Commits over 3,959 Days - 1.22cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Fix client compile
5 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
5 Years Ago
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5 Years Ago
New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
5 Years Ago
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5 Years Ago
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5 Years Ago
No longer need to add foliage meshes to MeshCache
5 Years Ago
Reverted from using NativeArray in places
5 Years Ago
[D11] tracer optimisations
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Testing framerate independent camera movement speeds
5 Years Ago
[D11][#3631] Adjusted light brightness.
5 Years Ago
[D11] Reduce clientside tracer fx to reduce raycasts
5 Years Ago
[D11] Fix for bandit town backface culling
5 Years Ago
[D11] MattS - fix tree pooling (again)
5 Years Ago
[D11] More satellite Dish Z fighting fixed
5 Years Ago
[D11] [UI] Removed "\r" tags from localisation files.
5 Years Ago
[D11] [UI] Vending machine "Vending..." text localised.
5 Years Ago
[D11] Updating Shaders to use G channel for AO.
5 Years Ago
[D11] Fix for barrel Spotlight incorrect rotation
5 Years Ago
cliffs final colliders
5 Years Ago
[D11] [UI] Fixed non-localised (hard-coded) string in loading screen.
5 Years Ago
[D11][UI] Added options for extra menu
5 Years Ago
[D11][Gameplay][#3715] Crouch toggle/hold fix
5 Years Ago
[D11] [UI] Updated localisation files. Fixed crafting queue string not translating correctly in single text box.
5 Years Ago
[D11] + Fix to sections of the RHIB being stripped during pre process
5 Years Ago
[D11] Rest of the weapon pfx
5 Years Ago
simplified fluidswitch anims down to 2
5 Years Ago
[D11] Tool for scanning materials and determining which ones are duplicated [Tools > Materials > Find Duplicates]
5 Years Ago
rigged and animated fluid_switch
5 Years Ago
fixed medium monuments stall
5 Years Ago
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
Merge from main
5 Years Ago
Bug fix and format tweak.
5 Years Ago
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
5 Years Ago
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5 Years Ago
[D11] Gamepad/PS4 user login refactor
5 Years Ago
[D11] Fixed rotation issue with Wall_300_pillar
5 Years Ago
[D11] Asset Optimisations
5 Years Ago
dung icon
5 Years Ago
rigged and created idle on animation for sprinkler, updated prefab