reporust_rebootcancel

116,053 Commits over 3,959 Days - 1.22cph!

5 Years Ago
[D11] Pigeon Nest fbx optimised
5 Years Ago
[D11] Fix rock attack animation from snapping the camera back at the end
5 Years Ago
[D11] New prekit for QA testing d11guntest
5 Years Ago
RequestUserStats => RequestUserStatsAsync
5 Years Ago
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[D11] Powerline_*.fbx optimisations
5 Years Ago
[D11] [UI] Fixed Asian fonts not appearing correctly in certain popups.
5 Years Ago
[D11] Removes development build flag
5 Years Ago
[D11] Removes development build flag
5 Years Ago
Latest Steamworks
5 Years Ago
[D11][#3631] Adjusted light brightness for ceiling lights.
5 Years Ago
[D11] [UI] Fixed Japanese font not being able to fix inside the server row panel (panel needed slight size increase as asian fonts require more space to not get clipped).
5 Years Ago
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5 Years Ago
[D11] Enable F1 in editor to open debug console
5 Years Ago
[D11] Missed something with previous spotlight fix
5 Years Ago
procmap backup
5 Years Ago
monument tweaks
5 Years Ago
[D11] Reduce debug logging
5 Years Ago
[D11] Spotlight Rotation fix
5 Years Ago
Prefab'ed procmap's world setup Replaced old cliffs placement scripts with the new ones Procmap now uses foliage.v3 and decor.v3
5 Years Ago
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5 Years Ago
crossbreed effect setup
5 Years Ago
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5 Years Ago
potato, potato seed, fertilizer icons
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
5 Years Ago
5 Years Ago
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5 Years Ago
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5 Years Ago
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Fix client compile
5 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
5 Years Ago
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New EntityFlag_Animator component for controlling animators Fluid switch handle animation hookup
5 Years Ago
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5 Years Ago
No longer need to add foliage meshes to MeshCache
5 Years Ago
Reverted from using NativeArray in places
5 Years Ago
[D11] tracer optimisations
5 Years Ago
[D11] Merge with main